Tactics: Difference between revisions

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  | E_effect = allows you to rearrange your troops just before combat, within 7 hex rows of the commanding hero. }}
  | E_effect = allows you to rearrange your troops just before combat, within 7 hex rows of the commanding hero. }}


'''Tactics''' is a [[secondary skill]], that allows hero to arrange his troops on the battlefield at the beginning of combat, assuming that hero's skill level is higher than the opponent's Tactics level.
'''Tactics''' is a [[secondary skill]], that allows hero to arrange his troops on the battlefield at the beginning of combat, assuming that hero's skill level is higher than the opponent's Tactics level. If both of the heroes have the Tactics skill, they cancel each other out, and neither of the heroes may arrange his army. If one of the heroes have higher level of Tactics, his skill is treated being on the same level as the remainder. For example, if hero with expert Tactics encounters a hero with basic Tactics the remainder becomes 2, which means that the hero's  expert level Tactics is treated as advanced level Tactis.
 
If both of the heroes have the Tactics skill, they cancel each other out, and neither of the heroes may arrange his army.
 
If one of the heroes have higher level of Tactics, his skill is treated being on the same level as the remainder. For example, if hero with expert Tactics encounters a hero with basic Tactics the remainder becomes 2, which means that the hero's  expert level Tactics is treated as advanced level Tactis.


== Discussion ==
== Discussion ==
Tactics is one of the best secondary skills in the game.
Tactics is one of the best secondary skills in the game. At expert level, it allows a hero's army to advance 7 hexes, which is almost half of the battlefield's total length of 15. This also allows hero to arrange his troops most suitable to the army's capabilities. Furthermore, hero may take full advantage of the obstacles on the battlefield as a tactical element. Also a valid action is to "turtle" the troops, meaning that arrange the [[melee]] units to protect the [[Ranged attack|ranged units]]. Combining Tactics with speed increasing spells like (mass) [[Haste]] or (mass) [[Prayer]], allows even the slowest army to reach enemy lines on the first round of combat.  
 
At expert level, it allows a hero's army to advance 7 hexes, which is almost half of the battlefield's total length of 15.
 
This also allows hero to arrange his troops most suitable to the army's capabilities.
 
Furthermore, hero may take full advantage of the obstacles on the battlefield as a tactical element. Also a valid action is to "turtle" the troops, meaning that arrange the [[melee]] units to protect the [[Ranged attack|ranged units]]. Combining Tactics with speed increasing spells like (mass) [[Haste]] or (mass) [[Prayer]], allows even the slowest army to reach enemy lines on the first round of combat.
 
The downside of the skill is, that same level Tactics cancel each other out.


When heroes with the same level in the skill confront each other, neither of them may benefit from the skill, and therefore have one secondary skill less to utilise during the combat.
The downside of the skill is, that same level Tactics cancel each other out. When heroes with the same level in the skill confront each other, neither of them may benefit from the skill, and therefore have one secondary skill less to utilise during the combat.


[[Category: Secondary skills]]
[[Category: Secondary skills]]

Revision as of 14:26, 1 August 2014

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Tactics
Basic Tactics: allows you to rearrange your troops just before combat, within 3 hex rows of the commanding hero.
Advanced Tactics: allows you to rearrange your troops just before combat, within 5 hex rows of the commanding hero.
Expert Tactics: allows you to rearrange your troops just before combat, within 7 hex rows of the commanding hero.

Tactics is a secondary skill, that allows hero to arrange his troops on the battlefield at the beginning of combat, assuming that hero's skill level is higher than the opponent's Tactics level. If both of the heroes have the Tactics skill, they cancel each other out, and neither of the heroes may arrange his army. If one of the heroes have higher level of Tactics, his skill is treated being on the same level as the remainder. For example, if hero with expert Tactics encounters a hero with basic Tactics the remainder becomes 2, which means that the hero's expert level Tactics is treated as advanced level Tactis.

Discussion

Tactics is one of the best secondary skills in the game. At expert level, it allows a hero's army to advance 7 hexes, which is almost half of the battlefield's total length of 15. This also allows hero to arrange his troops most suitable to the army's capabilities. Furthermore, hero may take full advantage of the obstacles on the battlefield as a tactical element. Also a valid action is to "turtle" the troops, meaning that arrange the melee units to protect the ranged units. Combining Tactics with speed increasing spells like (mass) Haste or (mass) Prayer, allows even the slowest army to reach enemy lines on the first round of combat.

The downside of the skill is, that same level Tactics cancel each other out. When heroes with the same level in the skill confront each other, neither of them may benefit from the skill, and therefore have one secondary skill less to utilise during the combat.