Speed: Difference between revisions

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(Added creature specialties under heroes.)
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* [[Terrain]]: Units fighting on their [[native terrain]] get +1 speed.
* [[Terrain]]: Units fighting on their [[native terrain]] get +1 speed.
* [[Artifact]]s: [[Necklace of Swiftness]] (+1), [[Cape of Velocity]] (+2), and [[Ring of the Wayfarer]] (+1).
* [[Artifact]]s: [[Necklace of Swiftness]] (+1), [[Cape of Velocity]] (+2), and [[Ring of the Wayfarer]] (+1).
* [[Heroes]]: [[Sir Mullich]] gives a +2 speed bonus to the units under its command.
* [[Heroes]]: [[Sir Mullich]] gives a +2 speed bonus to the units under his command.  Heroes with creature specialties give +1 speed to the creatures they have a specialty in.
* [[Spell]]s: [[Haste]] gives a +3 bonus (+5 with Advanced or Expert [[Air Magic]]), [[Prayer]] gives a +2 bonus (+4 with Advanced or Expert [[Water Magic]]; [[Slow]] reduces it by 25% (50% with Advanced or Expert [[Earth Magic]]).
* [[Spell]]s: [[Haste]] gives a +3 bonus (+5 with Advanced or Expert [[Air Magic]]), [[Prayer]] gives a +2 bonus (+4 with Advanced or Expert [[Water Magic]]; [[Slow]] reduces it by 25% (50% with Advanced or Expert [[Earth Magic]]).



Revision as of 05:27, 6 July 2015

is about speed, the creature characteristics. For speed of a hero, see movement.

Speed (also movement) is a characteristic of creatures. It decides how many hexes the creature can move in combat field, and at the same times, it decides the order (initiative) different creatures move. The speed of the slowest creature determines the hero's movement on the adventure map.

Fastest creature in the Restoration of Erathia, the original series, is archangel with the speed of 18. When Armageddon's Blade and Shadow of Death were introduced, the title of fastest creature went to phoenixes, with a speed of 21. The slowest creatures with a speed of 3 are dendroid guard, dwarf, stone golem and Walking Dead. Additionally, after Armageddon's Blade also peasants have poor speed of three. War machines have a speed of 0 and are not taken into account for combat movement.

Initiative

The initiative means, that the fastest creature will move first, and the slowest troop will move last. If the speed of two or more creatures is tied, then moves the creature stack on that side, that did not move last. At the beginning of the battle, the attacker will have the initiative. Within each army, the unit that started (before tactics phase) nearest to the top of the screen moves first.

Speed modifiers

In the best case, the maximum speed bonus from all these modifiers is +16, or +7 in the first round of combat before the spells can be cast. A stack of Phoenixes led by Sir Mullich on their native terrain and with the best magical help available would therefore get a speed of 37. In similarly favourable conditions, the slow Dendroid Guards would get a speed of 19, making them tied with Azure Dragons or Archangels (which have the same native terrain).

Fast unit chart

Listing only units allowing maximum movement (Speed of 11+):

Speed Units
11 Devil, Master Genie, Red Dragon, Scorpicore, Thunderbird, Titan, Wyvern Monarch
12 Angel, Silver Pegasus
13 Dragon Fly, Efreet Sultan
14 Ghost Dragon
15 Black Dragon, Faerie Dragon, Firebird
16 Crystal Dragon, Gold Dragon
17 Arch Devil, Rust Dragon
18 Archangel
19 Azure Dragon
20
21 Phoenix

See also