Pathfinding: Difference between revisions
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'''Heroes with a | '''Heroes with Pathfinding as a starting skill:''' | ||
* [[Clancy]] | |||
* [[Clancy]] the [[Ranger]] (Basic) | |||
* [[Gretchin]] the [[Barbarian]] (Basic) | |||
* [[Korbac]] the [[Beastmaster]] (Basic) | |||
== Discussion == | == Discussion == |
Revision as of 13:59, 16 October 2015
Pathfinding is a secondary skill, that reduces the movement penalty for rough terrains. A hero with expert pathfinding secondary skills treats all terrains as grass, which means that the hero suffers no penalty for crossing rough, sand, snow or swamp terrain types. Penalty reductions from the skill level are tabulated below.
Terrain | None | Basic | Advanced | Expert |
---|---|---|---|---|
Dirt Grass Lava Subterranean |
100% | 100% | 100% | 100% |
Rough | 125% | 100% | 100% | 100% |
Sand Snow |
150% | 125% | 100% | 100% |
Swamp | 175% | 150% | 125% | 100% |
Heroes with Pathfinding as a starting skill:
Discussion
The feasibility of pathfinding rests heavily on the characteristics of the map. On a map with very few areas of rough terrains pathfinding is useless, but on maps containing a lot of rough terrains it becomes extremely valuable. Pathfinding can always be recommended as a secondary skill for scout type secondary heroes, but it may also be valuable for the main hero(es). It should be noted that some factions' native terrains include rough terrains, which may affect the necessity of pathfinding.