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Wizards cannot learn [[Resistance]]. Only [[Scholar ( | Wizards cannot learn [[Resistance]]. Only [[Scholar (Adventure Map)|Scholars]] and [[Witch Hut]]s can teach them [[Resistance]]. | ||
All Wizards start with the secondary skill [[Wisdom]]. | All Wizards start with the secondary skill [[Wisdom]]. |
Revision as of 07:35, 26 June 2012
Wizards are the Magic heroes of the Tower town. They are dedicated pursuers of mystical and magical knowledge. While they may lend little to the direct military aspect of a battle, they are likely to turn the tide in their favor with the use of mighty arcane forces. Wizards seldom wear any armor, relying on their control of magic to protect them.
All Wizards start with the following Primary Skills:
- Attack of 0
- Defense of 0
- Spell Power of 2
- Knowledge of 3
They have the following chances of getting +1 in a certain primary skill for each level up:
Attack | Defense | Spell Power | Knowledge | |
---|---|---|---|---|
On levels 2-9 | 5% | 5% | 40% | 50% |
On levels 10+ | 30% | 30% | 20% | 20% |
Wizards cannot learn Resistance. Only Scholars and Witch Huts can teach them Resistance.
All Wizards start with the secondary skill Wisdom.
Here is the list of all Wizards in Heroes III: