Wizard



Wizards are the Magic heroes of the Tower.
As Tower is a Good alignment town, Wizards can gain experience by sacrificing artifacts at an Altar of Sacrifice or Grotto .
"Wizards are dedicated pursuers of mystical and magical knowledge. While they may lend little to the direct military aspect of a battle, they are likely to turn the tide in their favor with use of mighty arcane forces. Wizards seldom wear any armor, relying on their control of magic to protect them." Restoration of Erathia Manual
"Some people wonder about the fundamental differences between the wizards of Bracada, the warlocks of Nighon and the necromancers of Deyja. The answer is simple: there are none. We use the same powers, and the only thing that sets us apart is certain moral limitations. We warlocks stop at nothing to find the truth. Some of my colleagues even practice necromancy. The Bracadans, on the other hand, avoid harming living beings as much as possible, and therefore their magical science is hopelessly lagging behind. They hide their inferiority behind intricate inventions like golems, gargoyles, and titans... Take gunpowder, for one: they invented it, but they only ever use it for fireworks. What a joke! Necromancers, on their part, are stuck on their study of death and are terribly reluctant to expand their horizons. Some of them even believe that a true necromancer should get rid of emotions and feelings, getting closer in his way of thinking to a walking corpse. Fools." -- Dargem
Secondary Skills[edit | hide]
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events, or Pandora's Boxes.
Secondary Skills with green numbers are most likely to be learned (7–10) by Wizards.
Secondary Skills with red numbers cannot be learned (0) by Wizards.
Heroes[edit | hide]