Shipyard: Difference between revisions

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(I was confused by that sentence for a moment. Hopefully this is better. Also, adventure map shipyards have a slightly looser requirement than was stated.)
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[[File:Shipyard.gif|frame|Shipyard as seen on the [[Adventure Map]].]]  
[[File:Shipyard.gif|frame|Shipyard as seen on the [[Adventure Map]].]]  


'''Shipyard''' is a structure which allows player to build a [[boat]]. They can be either be found on [[Adventure Map]], or they can be built in [[Castle]], [[Necropolis]], [[Fortress]] and [[Conflux]] towns providing they are located adjacent to [[water]] [[tile]]. Shipyards on Adventure Map or towns are adjacent to water when their visiting tile is next to water.
'''Shipyard''' is a structure which allows player to build a [[boat]]. They can be either be found on [[Adventure Map]], or they can be built in [[Castle]], [[Necropolis]], [[Fortress]] and [[Conflux]] towns providing they are located adjacent to [[water]] [[tile]]. Shipyards on the Adventure Map are considered 'adjacent to water' when any of their three tiles are adjacent or diagonal to water.  For a town to be considered 'adjacent to water', the visiting tile must be adjacent or diagonal to water.


Shipyards allow [[Boat]]s to be built for the cost of 1000 {{G}} and and 10 {{W}}.
Shipyards allow [[Boat]]s to be built for the cost of 1000 {{G}} and and 10 {{W}}.

Revision as of 06:55, 16 September 2016

Shipyard
Shipyard of CastleShipyard of TowerShipyard of Rampart
Shipyard of InfernoShipyard of NecropolisShipyard of Dungeon
Shipyard of StrongholdShipyard of FortressShipyard of Conflux
Cost:
Wood10 Gold1000
Effect:
Shipyards allow Boats to be built for the cost of 1000 Gold and 10 Wood.
Shipyard as seen on the Adventure Map.

Shipyard is a structure which allows player to build a boat. They can be either be found on Adventure Map, or they can be built in Castle, Necropolis, Fortress and Conflux towns providing they are located adjacent to water tile. Shipyards on the Adventure Map are considered 'adjacent to water' when any of their three tiles are adjacent or diagonal to water. For a town to be considered 'adjacent to water', the visiting tile must be adjacent or diagonal to water.

Shipyards allow Boats to be built for the cost of 1000 Gold and and 10 Wood.