Conflux

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Fully upgraded Conflux (HotA)

Conflux is a Neutral alignment town, home to the Planeswalker and Elementalist hero classes.

Conflux represents The Elemental Planes.

The native terrain of Conflux is Highlands Horn of the Abyss.

"A Conflux is home to the Elementalist and Planeswalker. Composed primarily of elemental creatures, the Conflux also offers home to the Sprites and the elusive Phoenix. What makes Conflux towns unique is their emphasis on creatures of mid-range power. Generals continue to debate if this is the strategic strength or weakness of the town. Regardless, all agree it takes an astute commander to effectively lead a Conflux army." Armageddon's Blade Manual

Conflux Buildings[edit | hide]

Toggle Conflux Building Tree

Conflux Building Tree (HotA)
Building Category
Cost Horn of the Abyss
Common Buildings

37000

45

40

-

-

-

-

Mage Guild

6000

25

25

28

28

28

28

Dwellings

50800

37

65

57

10

5

7

Unique Buildings

23000

30

10

5

-

-

-

Total Building Cost

116800

137

140

90

38

33

35

Weekly Troop Cost

31100

-

-

3

-

-

-

Common Buildings[edit | hide]

Halls
Village Hall

-

Town Hall

2500

City Hall

5000

Capitol

10000

Fortifications
Fort

5000

20

20

Citadel

2500

-

5

Castle

5000

10

10

Miscellaneous Buildings
Tavern

500

5

-

Marketplace

500

5

-

Resource Silo

5000

-

5

Blacksmith

1000

5

-

Mage Guild
Mage Guild Level 1

2000

5

-

Mage Guild Level 2

1000

5

4

Mage Guild Level 3

1000

5

6

Mage Guild Level 4

1000

5

8

Mage Guild Level 5

1000

5

10

Banned Spells

Creature Dwellings[edit | hide]

Building
Cost Horn of the Abyss
Creature
Max/Wk
Cost/Wk
Magic Lantern
Upg. Magic Lantern
Altar of Air
Upg. Altar of Air
Altar of Water
Upg. Altar of Water
Altar of Fire
Upg. Altar of Fire
Altar of Earth
Upg. Altar of Earth
Altar of Thought
Upg. Altar of Thought
Pyre
Upg. Pyre

300

5

5

-

-

-

-

1000

-

-

-

-

-

-

1500

-

5

-

-

-

-

1500

2

-

2

-

-

2

1500

-

5

-

-

-

-

2000

-

5

5

-

-

-

2000

5

5

-

-

-

-

2000

-

5

5

-

-

-

2000

-

10

-

-

-

-

1000

-

-

-

5

-

-

3000

5

5

2

2

2

2

3000

-

-

3

3

3

3

15000

10

10

20

-

-

-

15000

10

10

20

-

-

-

50
12
12
10
8
4
3
1250
1500
3000
3300
3600
4500
3500
4000
3200
4000
3800
4800
6000
-
9000
3

Unique Buildings[edit | hide]

Building
Cost Horn of the Abyss
Description
Magic University
Shipyard
Artifact Merchants
Garden of Life
Vault of Ashes
Aurora Borealis

5000

10

10

-

-

-

-

2000

20

-

-

-

-

-

10000

-

-

-

-

-

-

1000

-

-

-

-

-

-

5000

-

-

5

-

-

-

-

-

-

-

-

-

-

Allows a visiting hero to learn Air, Earth, Fire, and Water Magic.
Allows the player to purchase boats if the town is next to water.
Allows a visiting hero to purchase artifacts.
Horde Building. +10 Pixie and Sprite growth per week.
Horde Building. +1 Firebird and Phoenix growth per week.
Grail Structure. +5000 Gold/day. +50% creature growth. Adds all spells to the Mage Guild.

Heroes[edit | hide]

Name Class Expansion Source Specialty Skill 1 Skill 2 Spell
Pasis Pasis    Planeswalker Planeswalker   2 - Armageddon's Blade  Psychic Elementals Basic Offense  Basic Offense   Basic Artillery  Basic Artillery  
Thunar Thunar    Planeswalker Planeswalker   2 - Armageddon's Blade  Earth Elementals Basic Tactics  Basic Tactics   Basic Estates  Basic Estates  
Ignissa Ignissa    Planeswalker Planeswalker   2 - Armageddon's Blade  Fire Elementals Basic Offense  Basic Offense   Basic Artillery  Basic Artillery  
Lacus Lacus    Planeswalker Planeswalker   2 - Armageddon's Blade  Water Elementals Advanced Tactics  Advanced Tactics    
Monere Monere    Planeswalker Planeswalker   2 - Armageddon's Blade  Psychic Elementals Basic Offense  Basic Offense   Basic Logistics  Basic Logistics  
Erdamon Erdamon    Planeswalker Planeswalker   2 - Armageddon's Blade  Earth Elementals Basic Tactics  Basic Tactics   Basic Estates  Basic Estates  
Fiur Fiur    Planeswalker Planeswalker   2 - Armageddon's Blade  Fire Elementals Advanced Offense  Advanced Offense    
Kalt Kalt    Planeswalker Planeswalker   2 - Armageddon's Blade  Water Elementals Basic Tactics  Basic Tactics   Basic Learning  Basic Learning  
Luna Luna    Elementalist Elementalist   2 - Armageddon's Blade  Fire Wall Basic Wisdom  Basic Wisdom   Basic Fire Magic  Basic Fire Magic    Fire Wall 
Brissa Brissa    Elementalist Elementalist   2 - Armageddon's Blade  Haste Basic Wisdom  Basic Wisdom   Basic Air Magic  Basic Air Magic    Haste 
Ciele Ciele    Elementalist Elementalist   2 - Armageddon's Blade  Magic Arrow Basic Wisdom  Basic Wisdom   Basic Water Magic  Basic Water Magic    Magic Arrow 
Labetha Labetha    Elementalist Elementalist   2 - Armageddon's Blade  Stone Skin Basic Wisdom  Basic Wisdom   Basic Earth Magic  Basic Earth Magic    Stone Skin 
Inteus Inteus    Elementalist Elementalist   2 - Armageddon's Blade  Bloodlust Basic Wisdom  Basic Wisdom   Basic Fire Magic  Basic Fire Magic    Bloodlust 
Aenain Aenain    Elementalist Elementalist   2 - Armageddon's Blade  Disrupting Ray Basic Wisdom  Basic Wisdom   Basic Air Magic  Basic Air Magic    Disrupting Ray 
Gelare Gelare    Elementalist Elementalist   2 - Armageddon's Blade  Gold Basic Wisdom  Basic Wisdom   Basic Water Magic  Basic Water Magic    Dispel 
Grindan Grindan    Elementalist Elementalist   2 - Armageddon's Blade  Gold Basic Wisdom  Basic Wisdom   Basic Earth Magic  Basic Earth Magic    Slow 

Creatures[edit | hide]

 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Pixie  Pixie   1 2 2 1 2 3 7 20 55 25 Gold   Flying 
Sprite  Sprite   1+ 2 2 1 3 3 9 20 95 30 Gold   Flying, No enemy retaliation 
Air Elemental  Air Elemental   2 9 9 2 8 25 7 6 356 250 Gold   Elemental, Lightning and Armageddon vulnerability, Immune to Meteor Shower, +100% to basic damage to Earth and Magma Elementals 
Storm Elemental  Storm Elemental   2+ 9 9 2 8 25 8 6 486 275 Gold   Ranged (24 shots), Elemental, Lightning and Armageddon vulnerability, Immune to Meteor Shower,
+100% to basic damage to Earth and Magma Elementals, Casts Protection from Air 
Water Elemental  Water Elemental   3 8 10 3 7 30 5 6 315 300 Gold   Elemental, Ice immunity, Vulnerable to Fireball, Inferno and Armageddon, +100% to basic damage to Fire and Energy Elementals 
Ice Elemental  Ice Elemental   3+ 8 10 3 7 30 6 6 380 375 Gold   Ranged (24 shots), Elemental, Ice immunity, Vulnerable to Fireball, Inferno and Armageddon,
+100% to basic damage to Fire and Energy Elementals, Casts Protection from Water 
Fire Elemental  Fire Elemental   4 10 8 4 6 35 6 5 345 350 Gold   Elemental, Ice vulnerability, Fire immunity, +100% to basic damage to Water and Ice Elementals 
Energy Elemental  Energy Elemental   4+ 12 8 4 6 35 8 5 470 400 Gold   Elemental, Flying, Ice vulnerability, Fire immunity, +100% to basic damage to Water and Ice Elementals, Casts Protection from Fire 
Earth Elemental  Earth Elemental   5 10 10 4 8 40 4 4 330 400 Gold   Elemental, Meteor Shower vulnerability, Lightning and Armageddon immunity, +100% to basic damage to Air and Storm Elementals 
Magma Elemental  Magma Elemental   5+ 11 11 6 10 40 6 4 490 500 Gold   Elemental, Meteor Shower vulnerability, Lightning and Armageddon immunity, +100% to basic damage to Air and Storm Elementals,
Casts Protection from Earth 
Psychic Elemental  Psychic Elemental   6 15 13 10 20 75 7 2 1669 950 Horn of the Abyss Gold   Elemental, Attacks all adjacent enemies without retaliation, -50% damage to creatures with Mind immunity 
Magic Elemental  Magic Elemental   6+ 15 13 15 25 80 9 2 2012 1200 Horn of the Abyss Gold   Elemental, Attacks all adjacent enemies without retaliation, Magic immunity, -50% damage to creatures with Magic immunity 
Firebird  Firebird   7 18 18 30 40 150 15 Horn of the Abyss 4336 Horn of the Abyss 2000 Horn of the Abyss Gold   Flying, Breath attack, 50% fire resistance Horn of the Abyss 
Phoenix  Phoenix   7+ 21 18 30 40 200 21 Horn of the Abyss 6721 3000 Horn of the Abyss Gold 1 Mercury  Flying, Breath attack, Fire immunity, Rebirth 

Town Names[edit | hide]

Unless specified by the mapmaker, towns will generate with a random name. Conflux towns will use one of these following names:

Ceald Electrising Elementon Fenderen
Fleogan Mills Frosian Igne Lagumoor
Lanting Magmetin Massein Solium
Styriam Ventu Vluchton Wazzar

If there are more Conflux towns on the map than possible names, they will use names taken from other towns.

Official Renders[edit | hide | hide all]

User Commentary

Show User Commentary
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Some may find the information in this section subjective or irrelevant.

  • Upgrade your three first level creature dwellings as soon as possible: the upgraded versions are much better than the base versions (no retaliation against sprites; storm and ice elementals are range shooters).
  • Both storm and ice elemental have a wide range of damage: 2-8 for storm elementals, 3-7 for ice elementals. It is both a curse and a blessing, literally speaking: you want to cast Bless on them but avoid having them Cursed as well.
  • Beware of Firebirds' and Phoenixes' breath attack which can damage your own troops.
  • A simple Ring of Vitality makes your pixies/sprites 33% more durable; this plus a Vial of Lifeblood doubles their durability.
  • Statistically, the conflux's higher tier units are weaker than average. However, this is compensated by their strong low tier units, which gives the conflux an advantage over the other factions in the early game.

Pros:

  • Conflux has the highest growth of units of all towns. (excluding Necropolis with Necromancy).
  • All Elementalists start with one of four schools of magic as secondary skills.
  • Phoenixes are the fastest creature in the game, out-speeding all competition by a large margin, and also have a base growth of 2 (1 in Horn of the Abyss, but with Castle and Vault of Ashes will be 3 finally which is still higher than 2 for the level 7 unit of all other towns).
  • Sprites have the highest damage per growth ratio of all creatures in the game for 50-150 damage(100 average damage) at possible 50 units(without Grail), exceed even Azure Dragons. They have the highest speed among all level 1 units. They're good when clearing slow non-ranged Wandering Creatures via hit-and-run tactics with high mobility and without casualties.
  • Average speed of Conflux units are the fastest of all towns.
  • Many units unaffected by Mind spells.
  • All 4 top-level units immune to Armageddon, opening up for the Dragogeddon tactic.
  • Low level units are great for efficient map-clearing.
  • Magic University allows heroes to learn all 4 Magic secondary skills for 2000 Gold each.
  • The Aurora Borealis is the best Grail building, handing out all spells.
  • Conflux is good at early and early-middle game.
  • The Elementals are unaffected by bad Morale.

Cons:

  • No ranged units without upgrading.
  • High dependence on upgrading creature dwellings for that forces players to prefer upgrading creature dwellings over development of the income buildings(Halls and a Resource Silo) at early game.
  • Pixies and Sprites have extremely low hit points.
  • Magma Elementals are the worst level 5 unit.
  • Energy Elementals are below average.
  • Many units have vulnerabilities to certain spells.
  • Cannot have Armageddon in the Mage Guild unless you have the Grail building, decreasing the possibility of Dragogeddon.
  • The Elementals are unaffected by positive Morale, and cannot be resurrected in any way.
  • Even though some town creatures can be used in Dragogeddon tactic, town creatures are still going to be easily overpowered after you use Armageddon spell if you can't retreat. So using this tactic is advised only if you have large amount of Phoenix troops.
  • The Planeswalkers only have creature specialties that don't scale with level and don't increase the speed of elementals, making for poor main heroes.
  • This town is often considered too strong and thus is banned in many multiplayer games/tournaments (Heroes 3 Complete version). In an attempt to balance Conflux in Horn of the Abyss the growth of Firebirds/Phoenixes was reduced from 2 to 1, but the Vault of Ashes together with a Castle allows a total growth of 3 which is still more than all other towns. Also, the gold cost of Psychic and Magic Elementals and also Firebirds and Phoenixes got increased significantly. Firebirds' fire spell immunity also got downgraded to 50% fire resistance. Finally, in HotA you are unable to get Sprites without the Mage Guild and Garden of Life, while Pixies are completely useless.
  • Total cost to buy all weekly troops is 28,500 gold while a Conflux town with a capital only gains 28,000 gold per week.

See also[edit | hide]