Archery: Difference between revisions
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== Discussion == | == Discussion == | ||
Archery gives +50% bonus damage, which is significantly more in comparison with expert [[Offense]] which only gives +30%. This can give a significant increase in damage dealt by ranged attacks. [[Tower]] with [[Titan]]s and [[Magi]] (and [[Master Gremlin]]s), or[[Stronghold]] with [[Cyclops]] and [[Orc]]s are good examples of towns that may benefit greatly from choosing Archery. However, as the skill only affects ranged attacks, it can be entirely useless if the hero has no creatures capable attacking at range. For example [[Fortress]] | Archery gives +50% bonus damage, which is significantly more in comparison with expert [[Offense]] which only gives +30%. This can give a significant increase in damage dealt by ranged attacks. [[Tower]] with [[Titan]]s and [[Magi]] (and [[Master Gremlin]]s), or [[Stronghold]] with [[Cyclops]] and [[Orc]]s are good examples of towns that may benefit greatly from choosing Archery. However, as the skill only affects ranged attacks, it can be entirely useless if the hero has no creatures capable attacking at range. For example [[Fortress]] has only one low tier – although quite powerful – ranged creature ([[Lizardman and Lizard Warrior]]), which makes Archery a rather less useful skill for Fortress heroes. | ||
There are also three artifacts that can increase the effect of archery: [[Bow of Elven Cherrywood]], [[Bowstring of the Unicorn's Mane]] and [[Angel Feather Arrows]]. Although the increase is quite small, it can sometimes be enough to turn the tide of a battle. [[Golden Bow]], as well as [[Bow of the Sharpshooter]] (a combination or super artifact found only in the {{sod}} expansion) do not directly affect Archery skill, but they work well together with it. | There are also three artifacts that can increase the effect of archery: [[Bow of Elven Cherrywood]], [[Bowstring of the Unicorn's Mane]] and [[Angel Feather Arrows]]. Although the increase is quite small, it can sometimes be enough to turn the tide of a battle. [[Golden Bow]], as well as [[Bow of the Sharpshooter]] (a combination or super artifact found only in the {{sod}} expansion) do not directly affect Archery skill, but they work well together with it. |
Revision as of 10:10, 15 December 2016
Archery is a secondary skill, that increases the damage of ranged attacks, which also included ballista.
Heroes with the Archery as a starting skill:
- Calh the [[]] the Demoniac – Basic Archery
- Ivor the [[]] the Ranger – Basic Archery
- Jabarkas the [[]] the Barbarian – Basic Archery
- Jenova the [[]] the Ranger – Advanced Archery
- Kyrre the [[]] the Ranger – Basic Archery
- Orrin the [[]] the Knight – Basic Archery
- Valeska the [[]] the Knight – Basic Archery
- Wystan the [[]] the Beastmaster – Basic Archery
Heroes with Archery specialty:
Artifacts affecting the skill:
Discussion
Archery gives +50% bonus damage, which is significantly more in comparison with expert Offense which only gives +30%. This can give a significant increase in damage dealt by ranged attacks. Tower with Titans and Magi (and Master Gremlins), or Stronghold with Cyclops and Orcs are good examples of towns that may benefit greatly from choosing Archery. However, as the skill only affects ranged attacks, it can be entirely useless if the hero has no creatures capable attacking at range. For example Fortress has only one low tier – although quite powerful – ranged creature (Lizardman and Lizard Warrior), which makes Archery a rather less useful skill for Fortress heroes.
There are also three artifacts that can increase the effect of archery: Bow of Elven Cherrywood, Bowstring of the Unicorn's Mane and Angel Feather Arrows. Although the increase is quite small, it can sometimes be enough to turn the tide of a battle. Golden Bow, as well as Bow of the Sharpshooter (a combination or super artifact found only in the Shadow of Death expansion) do not directly affect Archery skill, but they work well together with it.