Water Magic: Difference between revisions
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== Discussion == | == Discussion == | ||
Water magic has some useful spells, particularly on expert skill, though most of them focus on buffing your troops. Forgetfulness is one spell that is best if cast with expert skill as it disables all ranged enemy attacks, potentially cutting down on casualties significantly. Teleport is also useful for certain troops such a slow walkers or with expert teleportation, you can get a strong troop behind enemy walls. Water Walk, while not as great as fly, allows the hero to cross water to a nearby land without the need of a boat. Prayer gives significant bonuses to friendly troops. | Water magic has some useful spells, particularly on expert skill, though most of them focus on buffing your troops. Perhaps the main reason for choosing Water Magic is Water Walk and Prayer. Forgetfulness is one spell that is best if cast with expert skill as it disables all ranged enemy attacks, potentially cutting down on casualties significantly. Teleport is also useful for certain troops such a slow walkers or with expert teleportation, you can get a strong troop behind enemy walls. Water Walk, while not as great as fly, allows the hero to cross water to a nearby land without the need of a boat. Prayer gives significant bonuses to friendly troops. | ||
[[Category: Secondary skills]] | [[Category: Secondary skills]] |
Revision as of 05:37, 27 December 2016
This article refers to the secondary skill. For the school of magic, see School of Water Magic.
Water Magic is a secondary skill, that increases the effectiveness and reduces costs of spells from the School of Water Magic. Barbarians and Overlords cannot learn Water Magic.
Heroes with Water Magic as a starting skill:
- Ciele the Elementalist (Basic)
- Gelare the Elementalist (Basic)
Discussion
Water magic has some useful spells, particularly on expert skill, though most of them focus on buffing your troops. Perhaps the main reason for choosing Water Magic is Water Walk and Prayer. Forgetfulness is one spell that is best if cast with expert skill as it disables all ranged enemy attacks, potentially cutting down on casualties significantly. Teleport is also useful for certain troops such a slow walkers or with expert teleportation, you can get a strong troop behind enemy walls. Water Walk, while not as great as fly, allows the hero to cross water to a nearby land without the need of a boat. Prayer gives significant bonuses to friendly troops.