Water Magic: Difference between revisions
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'''Water Magic''' is a [[secondary skill]], that increases the effectiveness and reduces costs of | '''Water Magic''' is a [[secondary skill]], that increases the effectiveness [[spells]] and reduces costs of the spells from [[School of Water Magic]]. [[Barbarian]]s and [[Overlord]]s cannot learn Water Magic. | ||
'''Heroes with Water Magic as a starting skill:''' | '''Heroes with Water Magic as a starting skill:''' | ||
* | * {{Hn|[Ciele}} the [[Elementalist]] has Basic Water Magic | ||
* | * {{Hn|Gelare}} the [[Elementalist]] has Basic Water Magic | ||
== Discussion == | == Discussion == | ||
Water magic has some useful spells, particularly on expert skill, though most of them focus on buffing your troops | Water magic has some useful spells, particularly on expert skill, though most of them focus on buffing your troops. Forgetfulness is one spell that is best if cast with expert skill as it disables all ranged enemy attacks, potentially cutting down on casualties significantly. Teleport is also useful for certain troops such a slow walkers or with expert teleportation, you can get a strong troop behind enemy walls. Water Walk, while not as great as fly, allows the hero to cross water to a nearby land without the need of a boat. Prayer gives significant bonuses to friendly troops. | ||
[[Category: Secondary skills]] | [[Category: Secondary skills]] |
Revision as of 09:23, 27 December 2016
This article refers to the secondary skill. For the school of magic, see School of Water Magic.
Water Magic is a secondary skill, that increases the effectiveness spells and reduces costs of the spells from School of Water Magic. Barbarians and Overlords cannot learn Water Magic.
Heroes with Water Magic as a starting skill:
- [[File:Hero_[Ciele _small.png|[Ciele|link=[Ciele]][[File:Hero_[Ciele_small.png|[Ciele|link=[Ciele]] [[[Ciele|[Ciele]] the [[]] the Elementalist has Basic Water Magic
- Gelare the [[]] the Elementalist has Basic Water Magic
Discussion
Water magic has some useful spells, particularly on expert skill, though most of them focus on buffing your troops. Forgetfulness is one spell that is best if cast with expert skill as it disables all ranged enemy attacks, potentially cutting down on casualties significantly. Teleport is also useful for certain troops such a slow walkers or with expert teleportation, you can get a strong troop behind enemy walls. Water Walk, while not as great as fly, allows the hero to cross water to a nearby land without the need of a boat. Prayer gives significant bonuses to friendly troops.