Restoration of Erathia Manual Page 24: Difference between revisions

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Necropolis Heroes
Castle Heroes


Death Knight: Death Knights are knights resurrected as liches. While they maintain their former
Knight: Knights are brave and noble warriors dedicated to good and righteousness. While they can learn


martial learnings, their new forms open them more freely to the learning of magic.
magic skills, they are by far more dedicated to the pursuit of martial knowledge.


Necromancer: Necromancers are magic users seduced by the easy power of death magic. The price of
Cleric: Clerics are members of the fighting forces of their holy orders. They pursue a range of knowledge,


their art is its practice slowly drains life from its wielders—eventually transforming them into liches.
both martial and mystical.




Rampart Heroes
Dungeon Heroes


Ranger: Rangers are warriors born of the woods, skilled at hunting and tracking. Their dedication to
Overlord: Overlords build dungeon lairs to protect their gains acquired through conquest. Ruling


the protection of the wilderness leads them to pursue a wide range of knowledge, concentrating on
through intimidation, they tend to be warriors who know the value of magic. They often wear armor


martial and outdoor skills.
designed to enhance the ferocity of their appearance.


Druid: Druids are mystics who draw their power from a harmonic relationship with the land. While they
Warlock: Warlocks learn magic for the power it gives them to achieve dark and selfish goals. More than


pursue their mystical knowledge, their outdoor living causes them to acquire a balance of physical skills.
any other hero, they focus on the pursuit of magical knowledge over other values. Warlocks often flaunt


their power, using magic to alter their features.


Stronghold Heroes


Barbarian: Barbarians are little concerned with anything outside the pursuit of military might.
Fortress Heroes


Consequently, they advance most quickly in attack based skills and slowly in all others. Barbarians wield
Beastmaster: Through physical force and intimidation, Beastmasters build their realms by subjugating


massive weapons and wear little armor.
those dwelling nearby,. As a consequence, they are little interested in the pursuit of mystical knowledge.


Battle Mage: Battle Mages are Barbarians with limited spellcasting abilities. While they advance their
Beastmasters often costume themselves in the likeness of vicious swamp creatures.


ability at magic, they also study the arts of war. Battle Mages often wear trophies, gathered from slain
Witch: Witches are adept at the use of magic powered by rare ingredients gathered from swamplands.


foes, from which they derive additional power.
Learning this knowledge takes a focus that allows for little advancement of military knowledge.




Tower Heroes
Inferno Heroes


Alchemist: Alchemists are skilled in physical and chemical magic, particularly so in the building and
Demoniac: Demoniacs are people (often ex-Heretics) who have been completely possessed by one or


animation of golems. Working their craft builds muscular strength, which makes Alchemists ready
more demons. Though they have a natural predisposition to gaining magical power, Demoniacs also


learners of military skills as well. Their armor is composed of rare metal alloys created through their skill
acquire balancing military skills as well.


in alchemy.
Heretic: Heretics aim to harness demonic forces to their bidding. While they tend to train themselves


Wizard: Wizards are dedicated pursuers of mystical and magical knowledge. While they may lend little
with warrior skills, they must also know enough magic to control their infernal allies. Heretics can often


to the direct military aspect of a battle, they are likely to turn the tide in their favor with use of mighty
be recognized by the number of protective wards and markings they wear to ward off demonic attacks.


arcane forces. Wizards seldom wear any armor, relying on their control of magic to protect them.
 
[[Category:Restoration of Erathia Manual]]

Revision as of 05:39, 4 January 2017

Previous Page

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Castle Heroes

Knight: Knights are brave and noble warriors dedicated to good and righteousness. While they can learn

magic skills, they are by far more dedicated to the pursuit of martial knowledge.

Cleric: Clerics are members of the fighting forces of their holy orders. They pursue a range of knowledge,

both martial and mystical.


Dungeon Heroes

Overlord: Overlords build dungeon lairs to protect their gains acquired through conquest. Ruling

through intimidation, they tend to be warriors who know the value of magic. They often wear armor

designed to enhance the ferocity of their appearance.

Warlock: Warlocks learn magic for the power it gives them to achieve dark and selfish goals. More than

any other hero, they focus on the pursuit of magical knowledge over other values. Warlocks often flaunt

their power, using magic to alter their features.


Fortress Heroes

Beastmaster: Through physical force and intimidation, Beastmasters build their realms by subjugating

those dwelling nearby,. As a consequence, they are little interested in the pursuit of mystical knowledge.

Beastmasters often costume themselves in the likeness of vicious swamp creatures.

Witch: Witches are adept at the use of magic powered by rare ingredients gathered from swamplands.

Learning this knowledge takes a focus that allows for little advancement of military knowledge.


Inferno Heroes

Demoniac: Demoniacs are people (often ex-Heretics) who have been completely possessed by one or

more demons. Though they have a natural predisposition to gaining magical power, Demoniacs also

acquire balancing military skills as well.

Heretic: Heretics aim to harness demonic forces to their bidding. While they tend to train themselves

with warrior skills, they must also know enough magic to control their infernal allies. Heretics can often

be recognized by the number of protective wards and markings they wear to ward off demonic attacks.