Castle: Difference between revisions

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*Overall powerful units
*Overall powerful units
*Good variety of units including two Flyers ([[Griffin]]s/[[Royal Griffin]]s and [[Angel]]s/[[Archangel]]s) and two ranged units ([[Archer]]s/[[Marksman|Marksmen]] and [[Monk]]s/[[Zealot]]s).
*Good variety of units including two Flyers ([[Griffin]]s/[[Royal Griffin]]s and [[Angel]]s/[[Archangel]]s) and two ranged units ([[Archer]]s/[[Marksman|Marksmen]] and [[Monk]]s/[[Zealot]]s).
*Good trading ratios in the Market Place.


===Weaknesses===
===Weaknesses===

Revision as of 06:57, 17 October 2009

This article is about the town type Castle. For the structure, see Castle (structure)

The Castle is a Good alignment town, focused more on might than on magic, with balanced offensive and defensive capabilities.

File:Castle-out.PNG
The Town Seen From Outside

Overview

The Castle is the homeland of Clerics and Knights. Most of the town's guard are men-at-arms, but some say that Castles have formed an alliance with griffins and are under the protection of angels. With two ranged attack troops and two flying creatures, the Castle's army can easily overtake and defeat the enemy.

In Heroes III, the Castle plays the role of a traditional "good" town formed mostly of humans. It is a nice, well-balanced town with strong creatures.

Structures

Template:StandardBuildings

Castle Specific Buildings

Creature Dwellings

Town Costs

["Basic" includes Citadel, Castle & any prerequisites: "Upgrades" also includes prerequisites]

Resource Basic Upgrades All
Gold 46000 29000 110000
Wood 60 17 137
Ore 50 22 122
Crystal 12 17 47
Gems 12 12 42
Mercury 12 12 42
Sulfur 12 12 42
Troop cost/week: 29580 Gold 6 Gems

Units

Template:Creaturelist

Strengths and Weaknesses

Strengths

Weaknesses

Additional Information

Alignment: Good

Native Terrain: Grass

See also