Enchanter: Difference between revisions
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| Special = • [[Ranged attack]]<br>• No [[melee]] penalty<br>• [[Spellcaster]] | | Special = • [[Ranged attack]]<br>• No [[melee]] penalty<br>• [[Spellcaster]] | ||
| Onlyone = | | Onlyone = | ||
}} '''Enchanters''' are [[neutral creature]] recruited from the [[Enchanter's Hollow]]. They are [[spellcaster]]s and automatically cast: | }} '''Enchanters''' are [[neutral creature]]s recruited from the [[Enchanter's Hollow]]. They are [[spellcaster]]s and automatically cast: | ||
* {{Sn|Haste}} | * {{Sn|Haste}} | ||
* {{Sn|Bless}} | * {{Sn|Bless}} |
Revision as of 10:12, 30 January 2018
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Enchanter | ||||||||||||||||||||
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Special abilities: | ||||||||||||||||||||
• Ranged attack • No melee penalty • Spellcaster | ||||||||||||||||||||
Portraits
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Enchanters are neutral creatures recruited from the Enchanter's Hollow. They are spellcasters and automatically cast:
The spell are cast at expert level every three rounds, lasting for three rounds. Air Shield is only cast if there are enemy ranged creatures present which are able to shoot (i.e. not out of shots, not blinded, etc).
Enchanters have an AI Value of 1210.
Heroes with Enchanters specialty: