Adventure Map: Difference between revisions
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| [[File: Stables.gif|50px|link=Stables]] | | [[File: Stables.gif|50px|link=Stables]] | ||
| style="font-size: 90%;" | '''Stables:''' Gives visiting hero a bonus of +400 [[Movement|movement points]] per day for the rest of the week. Additinally, upgrades [[Cavalier]]s to [[Champion]]s for free. | | style="font-size: 90%;" | '''Stables:''' Gives the visiting hero a bonus of +400 [[Movement|movement points]] per day for the rest of the week. Additinally, upgrades [[Cavalier]]s to [[Champion]]s for free. | ||
| Unlimited | |||
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| [[File: Water Wheel.gif|60px|link=Water Wheel]] | |||
| style="font-size: 90%;" | '''Water Wheel:''' Every week gives the first hero to visit +1000 {{G}}. First week of the month it gives only +500 {{G}}. | |||
| Unlimited | | Unlimited | ||
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Revision as of 09:13, 9 March 2018
Adventure Map represents the part of Erathia, where the game takes place. Typically at the beginning of a scenario or a custom map, players can see only see areas within the view of their town's and/or heroes line of sight; the rest is shrouded. Heroes can be sent to explore the map, and reveal new areas as they travel. Heroes will discover treasures, wandering creatures, valuable resources, and significant locations, like mines, which will provide steady streams of resources; or creature dwellings where a hero may recruit troops for his army.
The Adventure Map consists of two layers: the surface and the subterranean level. Heroes can travel from one layer to another either through Subterranean Gate or Monoliths. The subterranean territory is displayed on its own map.
At the beginning of each day, mines and cities under player's control add to resources. Resources represent gold and raw materials a player may spend to improve towns, recruit troops, and perform other actions. Town buildings producing creatures do so on the first day of the week. The current date appears at the lower right corner of the Adventure Map screen.
Objects with repeatable actions may be repeated without spending movement points by pressing the space bar.
List of Adventure map structures and objects
Maximum numbers
- Anti-magic Garrisons: 48
- Arenas: 32
- Black Markets: 32
- Boats: 64
- Corpses: 32
- Event objects: 200
- External Dwellings: 144
- Gardens of Revelation: 32
- Garrisons: 48
- Lean Tos: 32
- Learning Stones: 32
- Libraries of Enlightenment: 32
- Magic Springs: 32
- Marletto Towers: 32
- Mercenary Camps: 32
- Mines or Lighthouses: 144
- Mystical Gardens: 32
- Obelisks: 48
- Prisons: 144
- Schools of Magic: 32
- Schools of War: 32
- Seer's Huts: 48
- Signs or Ocean Bottles: 128
- Sirens: 32
- Star Axis objects: 32
- Towns: 48
- Trees of Knowledge: 32
Unlimited objects
- Artifact
- Border Gate
- Border Guard
- Buoy
- Campfire
- Cartographer
- Crypt
- Cyclops Stockpile
- Den of Thieves
- Derelict Ship
- Dragon Fly Hive
- Dragon Utopia
- Dwarven Treasury (Adventure Map)
- Eye of the Magi
- Faerie Ring
- Flotsam
- Fountain of Fortune
- Fountain of Youth
- Freelancer's Guild
- Griffin Conservatory
- Hill Fort
- Hut of the Magi
- Idol of Fortune
- Imp Cache
- Keymaster's Tent
- Magic Well
- Medusa Stores
- Mermaids
- Monolith One Way Entrance
- Monolith One Way Exit
- Monolith Two Way
- Naga Bank
- Oasis
- Pandora's Box
- Pillar of Fire
- Pyramid
- Quest Guard
- Rally Flag
- Redwood Observatory
- Refugee Camp
- Resource Stack
- Sanctuary
- Scholar (Adventure Map)
- Sea Chest
- Shipwreck Survivor
- Shipwreck
- Shipyard
- Shrine of Magic Gesture
- Shrine of Magic Incantation
- Shrine of Magic Thought
- Subterranean Gate
- Swan Pond
- Tavern
- Temple
- Trading Post
- Treasure Chest
- University
- Wagon
- War Machine Factory
- Warrior's Tomb
- Water Wheel
- Watering Hole
- Witch Hut
List with pictures
Picture | Adventure map object | Maximum number in map |
---|---|---|
Altar of Sacrifice: Allows hero to sacrifice artifacts and/or creatures for experience. Good alignment heroes can sacrifice only artifacts, evil alignment heroes only creatures and neutral heroes can sacrifice both. | Ulimited | |
Stables: Gives the visiting hero a bonus of +400 movement points per day for the rest of the week. Additinally, upgrades Cavaliers to Champions for free. | Unlimited | |
Water Wheel: Every week gives the first hero to visit +1000 . First week of the month it gives only +500 . | Unlimited | |
Watering Hole: Gives the visiting heroes +400 movement points until the end of the day and +1 morale until next battle. | Unlimited | |
Whirlpool: Enables the hero traveling on a boat to instantly transfers to another randomly chosen whirlpool. The hero loses 50% of the weakest stack's creatures. | Unlimited |