Sacrifice: Difference between revisions
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(sacrifice additional explanation on unit types) |
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==Comments== | ==Comments== | ||
Obviously, it's better to sacrifice a stack with many units than a stack with the same total health but fewer units. | Obviously, it's better to sacrifice a stack with many units than a stack with the same total health but fewer units. | ||
(Because unit stacks with same health and less units tend to be higher level creatures with better attack (and thus a better damage modificator) and better damage or specials). | |||
[[Category: Spells]] | [[Category: Spells]] | ||
__NOTOC__ | __NOTOC__ |
Revision as of 13:50, 22 January 2014
Target, non-undead troop is destroyed, and can't be resurrected later. Then, another stack's dead units are brought back to life, (this stack must be receptive to Resurrection). Template:Skills
Units that can't be Sacrified
Units that can't be Resurrected
- Efreeti/Efreet Sultans
- Firebirds/Phoenixes
- Undead
- Elementals
- Golems
- Stone/Obsidian Gargoyles
- Gold Dragons
- Black Dragons
Comments
Obviously, it's better to sacrifice a stack with many units than a stack with the same total health but fewer units. (Because unit stacks with same health and less units tend to be higher level creatures with better attack (and thus a better damage modificator) and better damage or specials).