Halfling: Difference between revisions

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(adventure map pics added)
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{{Creature
{{Neutral creatures}}{{Creature
  | AI_Value  = 75
  | AI_Value  = 75
  | Growth    = 15
  | Growth    = 15

Revision as of 09:45, 28 May 2018

Neutral creatures
Level 1
Peasant Peasant
Halfling Halfling
Level 2
Rogue Rogue
Boar Boar
Leprechaun Leprechaun Horn of the Abyss
Level 3
Nomad Nomad
Mummy Mummy
Level 4
Sharpshooter Sharpshooter
Satyr Satyr Horn of the Abyss
Steel Golem Steel Golem Horn of the Abyss
Level 5
Troll Troll
Gold Golem Gold Golem
Fangarm Fangarm Horn of the Abyss
Level 6
Diamond Golem Diamond Golem
Enchanter Enchanter
Level 7
Faerie Dragon Faerie Dragon
Rust Dragon Rust Dragon
Crystal Dragon Crystal Dragon
Azure Dragon Azure Dragon
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Halfling
 Cost per troop 

40

Attack 4
Defense 2
Damage 1–3
Health 4
Speed 5
Movement Ground
Size 1
Shots 24
Growth 15
AI Value 75
 Special abilities:
Ranged attack
• Always have +1 luck
Portraits
[[File:{{{U_name}}} portrait.png]] [[File:{{{U_name}}} portrait (HotA).png]]
Shadow of Death   Horn of the Abyss Shadow of Death [[File:Mini Portrait {{{U_name}}}.png]]  Horn of the Abyss
Thatched Hut    Shadow of Death
 Horn of the Abyss

Halflings are a level 1 neutral creature recruited from the Thatched Hut. Their cost is 40 Gold, but when recruited from the adventure map, they are recruited for free.

Armed with sling and stone, halflings have found a harsh existence in Antagrich. Driven from their homes by the Kreegans, halflings have been scattered to the winds. These noble fighters take refuge in the earth and have an uncanny sense of luck.

Halflings are unable to get luck unless being commanded by a hero, despite the game saying that they have +1 luck (they even have +1 luck when on Clover Fields, when they should have +3)

See also