Stables: Difference between revisions
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{{Castle buildings}} | |||
{| align=right cellspacing=3 style="border:1px solid grey; font-size:90%; width:150px" | {| align=right cellspacing=3 style="border:1px solid grey; font-size:90%; width:150px" | ||
| align=center | [[File: Stables.gif|Stables]] | | align=center | [[File: Stables.gif|Stables]] | ||
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| Stables as seen on the [[Adventure Map]]. | | Stables as seen on the [[Adventure Map]]. | ||
|} | |} | ||
'''Building cost:''' 2000 {{G}} 10 {{W}}.<br>'''Buildings required:''' [[Fort]], [[Blacksmith]], [[Guardhouse]], [[Barracks]].<br> | |||
'''Stables''' is both an [[Adventure Map]] location and a building of [[Castle town]]. They give a visiting hero a bonus of +400 [[Movement|movement points]] per day for the rest of the week. The bonus is added to hero's movement points at the week's first visit, and after that, at the start of each turn. The bonus is not cumulative, which means that visiting more than one Stables will not give extra movement points. | '''Stables''' is both an [[Adventure Map]] location and a building of [[Castle town]]. They give a visiting hero a bonus of +400 [[Movement|movement points]] per day for the rest of the week. The bonus is added to hero's movement points at the week's first visit, and after that, at the start of each turn. The bonus is not cumulative, which means that visiting more than one Stables will not give extra movement points. | ||
Stables as Castle building is a prerequisite for [[Training Grounds]] | Stables as Castle building is a prerequisite for [[Training Grounds]]. As adventure map location, stables has an ability to upgrade [[Cavalier]]s to [[Champion]]s at no cost. | ||
== See also == | == See also == |
Revision as of 23:44, 10 July 2018
Castle buildings | |||||||||||
Halls | |||||||||||
Village Hall | |||||||||||
Town Hall | |||||||||||
City Hall | |||||||||||
Capitol | |||||||||||
Fortifications | |||||||||||
Fort | |||||||||||
Citadel | |||||||||||
Castle | |||||||||||
Common | |||||||||||
Blacksmith | |||||||||||
Mage Guild | |||||||||||
Marketplace | |||||||||||
Resource Silo | |||||||||||
Tavern | |||||||||||
Specific | |||||||||||
Brotherhood of the Sword | |||||||||||
Griffin Bastion | |||||||||||
Lighthouse | |||||||||||
Shipyard | |||||||||||
Stables | |||||||||||
Colossus | |||||||||||
Dwellings | |||||||||||
Guardhouse | |||||||||||
Archers' Tower | |||||||||||
Griffin Tower | |||||||||||
Barracks | |||||||||||
Monastery | |||||||||||
Training Grounds | |||||||||||
Portal of Glory | |||||||||||
Towns | |||||||||||
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Stables as seen on the Adventure Map. |
Building cost: 2000 10 .
Buildings required: Fort, Blacksmith, Guardhouse, Barracks.
Stables is both an Adventure Map location and a building of Castle town. They give a visiting hero a bonus of +400 movement points per day for the rest of the week. The bonus is added to hero's movement points at the week's first visit, and after that, at the start of each turn. The bonus is not cumulative, which means that visiting more than one Stables will not give extra movement points.
Stables as Castle building is a prerequisite for Training Grounds. As adventure map location, stables has an ability to upgrade Cavaliers to Champions at no cost.
See also