Churchyard: Difference between revisions
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{{Creature bank|| | {{Creature bank | ||
{{Creature bank row|100%|Zombie|90|2500 {{G}}<br>Artifact [[Artifact#Class|<span title="Minor">( | | width= 190px | ||
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{{Creature bank row|100%|Zombie|90|2500 {{G}}<br>Artifact [[Artifact#Class|<span title="Minor">(m)</span>]] ||XP=1800|T1=}} | |||
| event={{!}} colspan=4 style="background-color:#{{grey 2}};" {{!}}'''Event''' | |||
{{!-}} | |||
{{!}} colspan=4 {{!}} ''You are near the abandoned graveyard. Would you like to search it?<br>* * *<br>After defeating the undead you search the graveyard and find something useful!''}} | |||
'''Churchyard''' is an [[adventure map]] location, and commonly known as one of the [[creature bank]]s. It is guarded by 90 [[Zombie | '''Churchyard''' is an [[adventure map]] location, and commonly known as one of the [[creature bank]]s. It is guarded by 90 [[Zombie]]s. The reward is 2500 {{G}} and 1 [[minor]] artifact. | ||
[[File: Grid-cb 4.gif|x200px|left]] The guards are divided into six stacks of 15 [[ | [[File: Grid-cb 4.gif|x200px|left]] The guards are divided into six stacks of 15 [[Zombies]] (red hexes) and attack in alphabetic order: from A to F. | ||
The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) according to stack positioning in the army slots 1-7. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army slots. | The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) according to stack positioning in the army slots 1-7. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army slots. | ||
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Slain enemies do not respawn (should the hero retreat or be defeated). Visiting a previously plundered Churchyard inflicts a -1 penalty to [[morale]]. | Slain enemies do not respawn (should the hero retreat or be defeated). Visiting a previously plundered Churchyard inflicts a -1 penalty to [[morale]]. | ||
<div style="clear: | <div style="clear:left;"></div> | ||
== Default settings for [[Random map|random map generator]] == | |||
* Terrain: any dry land. | * Terrain: any dry land. | ||
* Value: 1500. | * Value: 1500. | ||
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{{map objects 'see also'}} | {{map objects 'see also'}} | ||
{{morale navigational box}} | {{morale navigational box|img=morale-1}} | ||
{{creature bank navigational box|img=churchyard 3in1}} | {{creature bank navigational box|img=churchyard 3in1}} |
Revision as of 19:32, 5 April 2020
Churchyard | ||||||||
Picture | ||||||||
% | Guards | Content | XP | |||||
100% |
|
2500 Artifact (m) |
1800 | |||||
Visiting scheme | ||||||||
Event | ||||||||
You are near the abandoned graveyard. Would you like to search it? * * * After defeating the undead you search the graveyard and find something useful! |
Churchyard is an adventure map location, and commonly known as one of the creature banks. It is guarded by 90 Zombies. The reward is 2500 and 1 minor artifact.
The guards are divided into six stacks of 15 Zombies (red hexes) and attack in alphabetic order: from A to F.
The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) according to stack positioning in the army slots 1-7. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army slots.
Though war machines are not present on the battlefield, the infinite shots effect from Ammo Cart is active.
Slain enemies do not respawn (should the hero retreat or be defeated). Visiting a previously plundered Churchyard inflicts a -1 penalty to morale.
Default settings for random map generator
- Terrain: any dry land.
- Value: 1500.
- Density: 100.
See also:
See also: