Enchanter: Difference between revisions
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{{Cram|Enchanter's Hollow|Enchanter|no_upg=|no_dwelling=}} | {{Cram|Enchanter's Hollow|Enchanter|no_upg=|no_dwelling=}} | ||
'''Enchanters''' are level 6 [[neutral creature]]s recruited from the [[Enchanter's Hollow | '''Enchanters''' are level 6 [[neutral creature]]s recruited from the [[Enchanter's Hollow]]. | ||
The Enchanters are valuable level 6 units, even thought their health is a frighteningly low 30. They have no melee penalty, stable damage, high speed and attack, 32 shots (the most) and most importantly, cast mass effect spells every 3 turns | ''"Specially trained by the dragon slayer [[Dracon]], Enchanters are an elite fighting force. Recruited from the ranks of [[Monk and Zealot|Monks]], [[Monk and Zealot|Zealots]], [[Mage and Arch Mage|Magi]], and [[Mage and Arch Mage|Arch Magi]], these magical warriors are also capable of casting a beneficial mass spell once every three rounds, up to six castings."{{-}}<sup>[[Armageddon's Blade Manual Page 19|AB manual]]''</sup> | ||
The Enchanters are valuable level 6 units, even thought their health is a frighteningly low 30. They have no melee penalty, stable damage, high speed and attack, 32 shots (the most) and most importantly, cast mass effect spells every 3 turns. | |||
They are [[spellcaster]]s and do automatically cast: | They are [[spellcaster]]s and do automatically cast: |
Revision as of 21:23, 14 March 2020
Neutral creatures | |||||||||||||||
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Level 1 | |||||||||||||||
Peasant | |||||||||||||||
Halfling | |||||||||||||||
Level 2 | |||||||||||||||
Rogue | |||||||||||||||
Boar | |||||||||||||||
Leprechaun | |||||||||||||||
Level 3 | |||||||||||||||
Nomad | |||||||||||||||
Mummy | |||||||||||||||
Level 4 | |||||||||||||||
Sharpshooter | |||||||||||||||
Satyr | |||||||||||||||
Steel Golem | |||||||||||||||
Level 5 | |||||||||||||||
Troll | |||||||||||||||
Gold Golem | |||||||||||||||
Fangarm | |||||||||||||||
Level 6 | |||||||||||||||
Diamond Golem | |||||||||||||||
Enchanter | |||||||||||||||
Level 7 | |||||||||||||||
Faerie Dragon | |||||||||||||||
Rust Dragon | |||||||||||||||
Crystal Dragon | |||||||||||||||
Azure Dragon | |||||||||||||||
Towns | |||||||||||||||
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Statistics | ||||||||||||||||||||
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Enchanter | ||||||||||||||||||||
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Special abilities: | ||||||||||||||||||||
• Ranged attack • No melee penalty • Spellcaster | ||||||||||||||||||||
Portraits
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Enchanters are level 6 neutral creatures recruited from the Enchanter's Hollow.
"Specially trained by the dragon slayer Dracon, Enchanters are an elite fighting force. Recruited from the ranks of Monks, Zealots, Magi, and Arch Magi, these magical warriors are also capable of casting a beneficial mass spell once every three rounds, up to six castings." AB manual
The Enchanters are valuable level 6 units, even thought their health is a frighteningly low 30. They have no melee penalty, stable damage, high speed and attack, 32 shots (the most) and most importantly, cast mass effect spells every 3 turns.
They are spellcasters and do automatically cast:
- Template:Sn1
- Template:Sn1
- Template:Sn1
- Template:Sn1
- Template:Sn1
- Template:Sn1
- Template:Sn1
- Template:Sn1
The spells are cast at the expert level every three rounds, lasting for three rounds. Air Shield is only cast if there are enemy ranged creatures present which are able to shoot (i.e. not out of shots, not blinded, etc).
Enchanters were added in Armageddon's Blade so there are no Enchanters or Enchanter's Hollows in Restoration of Erathia.
Heroes with a specialty
- Dracon the Wizard can upgrade Monks, Zealots, Magi and Arch-Magi to Enchanters.