Behemoth and Ancient Behemoth: Difference between revisions

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Now, let's see how much this is for some attack/defense values:
Now, let's see how much this is for some attack/defense values:
 
{| class="wikitable" style="vertical-align:bottom;"
|-
!
!
!
!
!
! Base
! Base
|-
|
|
|
|
|
| 30
| 50
|-
| Behemoths' Attack
| Defender's Defense
| Defense After Ability
| Diff (capped at +60 and -30)
| Increased Attack
| Damage Low
| Damage High
|-
| 20
| 10
| 6
| 14
| 70%
| 51
| 85
|-
| 20
| 20
| 12
| 8
| 40%
| 42
| 70
|-
| 20
| 30
| 18
| 2
| 10%
| 33
| 55
|-
| 20
| 40
| 24
| -4
| -10%
| 27
| 45
|-
| 20
| 50
| 30
| -10
| -25%
| 22.5
| 37.5
|-
| 30
| 20
| 12
| 18
| 90%
| 57
| 95
|-
| 30
| 30
| 18
| 12
| 60%
| 48
| 80
|-
| 30
| 40
| 24
| 6
| 30%
| 39
| 65
|-
| 30
| 50
| 30
| 0
| 0%
| 30
| 50
|-
| 30
| 60
| 36
| -6
| -15%
| 25.5
| 42.5
|-
| 50
| 20
| 12
| 38
| 190%
| 87
| 145
|-
| 50
| 35
| 21
| 29
| 145%
| 73.5
| 122.5
|-
| 50
| 50
| 30
| 20
| 100%
| 60
| 100
|-
| 50
| 75
| 45
| 5
| 25%
| 37.5
| 62.5
|-
| 50
| 90
| 54
| -4
| -10%
| 27
| 45
|-
| 70
| 25
| 15
| 55
| 275%
| 112.5
| 187.5
|-
| 70
| 40
| 24
| 46
| 230%
| 99
| 165
|-
| 70
| 55
| 33
| 37
| 185%
| 85.5
| 142.5
|-
| 70
| 70
| 42
| 28
| 140%
| 72
| 120
|-
| 70
| 85
| 51
| 19
| 95%
| 58.5
| 97.5
|-
| 90
| 30
| 18
| 60
| 300%
| 120
| 200
|-
| 90
| 50
| 30
| 60
| 300%
| 120
| 200
|-
| 90
| 70
| 42
| 48
| 240%
| 102
| 170
|-
| 90
| 90
| 54
| 36
| 180%
| 84
| 140
|-
| 90
| 100
| 60
| 30
| 150%
| 75
| 125
|}
{{creature 'see also'}}
{{creature 'see also'}}


[[Category: Creatures]]
[[Category: Creatures]]
__NOTOC__
__NOTOC__

Revision as of 17:49, 19 June 2020

Stronghold creatures
Level 1
Goblin Goblin
Hobgoblin Hobgoblin
Level 2
Wolf Rider Wolf Rider
Wolf Raider Wolf Raider
Level 3
Orc Orc Orc
Orc Chieftain Orc Chieftain Orc Chieftain
Level 4
Ogre Ogre
Ogre Mage Ogre Mage
Level 5
Roc Roc
Thunderbird Thunderbird
Level 6
Cyclops Cyclops
Cyclops King Cyclops King
Level 7
Behemoth Behemoth
Ancient Behemoth Ancient Behemoth
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Behemoth
 Cost per troop 

1500
Attack 17
Defense 17
Damage 30–50
Health 160
Speed 6
Movement Ground
Size 2
Growth 1
AI Value 3162
 Special abilities:
• Attack reduces enemy's defense by 40% temporarily
Ancient Behemoth
 Cost per troop 

3000

1
Attack 19
Defense 19
Damage 30–50
Health 300
Speed 9
Movement Ground
Size 2
Growth 1
AI Value 6168
 Special abilities:
• Attack reduces enemy's defense by 80% temporarily
Portraits
Shadow of Death   Horn of the Abyss
Behemoth Crag  

Behemoths and Ancient Behemoths are level 7 creatures of Stronghold town. They are recruited from the Behemoth Lair (while the external dwelling is Behemoth Crag).

"The attack of these giant creatures is so overwhelming it reduces their target's ability to mount further defenses. The attack of the behemoth reduces target defense value by 40%. Ancient behemoth attacks reduce it by 80%." RoE manual

Heroes with a specialty

Tactics and info

User commentary

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The defense is reduced only for the behemoths' attack, and is returned to normal immediately after that.

An Ancient Behemoth is among the few recruitable level 7 creatures that can defeat an Archangel in one-on-one combat, another example being the Haspid from Horn of the Abyss expansion. (A Titan can also defeat an Archangel one-on-one by defending 4 times and then attacking).

Analysis of the specialty ability

They ignore 40%/80% of the opponents defense. Depending on their attack value to the opponents defense Value, there are two scenarios:

  • Scenario I: The Behemoths have more attack than the defending creature (then, every attack they have more than the defending creature incraeses their damage by 5%)
  • Scenario II: The Behemoths have less attack than the defending creature (then, every defense the defending creature has more decreases the damage taken by 2.5%)

Now, let's see how much this is for some attack/defense values:

Base Base
30 50
Behemoths' Attack Defender's Defense Defense After Ability Diff (capped at +60 and -30) Increased Attack Damage Low Damage High
20 10 6 14 70% 51 85
20 20 12 8 40% 42 70
20 30 18 2 10% 33 55
20 40 24 -4 -10% 27 45
20 50 30 -10 -25% 22.5 37.5
30 20 12 18 90% 57 95
30 30 18 12 60% 48 80
30 40 24 6 30% 39 65
30 50 30 0 0% 30 50
30 60 36 -6 -15% 25.5 42.5
50 20 12 38 190% 87 145
50 35 21 29 145% 73.5 122.5
50 50 30 20 100% 60 100
50 75 45 5 25% 37.5 62.5
50 90 54 -4 -10% 27 45
70 25 15 55 275% 112.5 187.5
70 40 24 46 230% 99 165
70 55 33 37 185% 85.5 142.5
70 70 42 28 140% 72 120
70 85 51 19 95% 58.5 97.5
90 30 18 60 300% 120 200
90 50 30 60 300% 120 200
90 70 42 48 240% 102 170
90 90 54 36 180% 84 140
90 100 60 30 150% 75 125

See also: