Behemoth and Ancient Behemoth: Difference between revisions

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=== Analysis of the specialty ability ===
=== Analysis of the specialty ability ===
They ignore 40%/80% of the opponents defense. Depending on their attack value to the opponents defense Value, there are two scenarios:
They ignore 40%/80% of the opponents defense. Depending on their attack value to the opponents defense Value, there are two scenarios:
* Scenario I: The Behemoths have more attack than the defending creatures defense (then, every attack the Behemoths have more than the defending creatures defense increases their damage by 5%)
* Scenario I: The Behemoths have more attack than the defending creature's defense (then, every attack the Behemoths have more than the defending creatures defense increases their damage by 5%)
* Scenario II: The Behemoths have less attack than the defending creatures defense (then, every defense the defending creature has more then the Behemoths attack decreases the damage taken by 2.5%)
* Scenario II: The Behemoths have less attack than the defending creature's defense (then, every defense the defending creature has more then the Behemoths attack decreases the damage taken by 2.5%)


Below, you see how much this is for some attack/defense values. As can be seen, this ability is becoming more and more useful in the late-game. Increase your hero's attack as much as possible for maximum effect.
Below, you see how much this is for some attack/defense values. As can be seen, this ability is becoming more and more useful in the late-game. Increase your hero's attack as much as possible for maximum effect.

Revision as of 20:18, 24 June 2020

Stronghold creatures
Level 1
Goblin Goblin
Hobgoblin Hobgoblin
Level 2
Wolf Rider Wolf Rider
Wolf Raider Wolf Raider
Level 3
Orc Orc Orc
Orc Chieftain Orc Chieftain Orc Chieftain
Level 4
Ogre Ogre
Ogre Mage Ogre Mage
Level 5
Roc Roc
Thunderbird Thunderbird
Level 6
Cyclops Cyclops
Cyclops King Cyclops King
Level 7
Behemoth Behemoth
Ancient Behemoth Ancient Behemoth
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Behemoth
 Cost per troop 

1500
Attack 17
Defense 17
Damage 30–50
Health 160
Speed 6
Movement Ground
Size 2
Growth 1
AI Value 3162
 Special abilities:
• Attack reduces enemy's defense by 40% temporarily
Ancient Behemoth
 Cost per troop 

3000

1
Attack 19
Defense 19
Damage 30–50
Health 300
Speed 9
Movement Ground
Size 2
Growth 1
AI Value 6168
 Special abilities:
• Attack reduces enemy's defense by 80% temporarily
Portraits
Shadow of Death   Horn of the Abyss
Behemoth Crag  

Behemoths and Ancient Behemoths are level 7 creatures of Stronghold town. They are recruited from the Behemoth Lair (while the external dwelling is Behemoth Crag).

"The attack of these giant creatures is so overwhelming it reduces their target's ability to mount further defenses. The attack of the behemoth reduces target defense value by 40%. Ancient behemoth attacks reduce it by 80%." RoE manual

Heroes with a specialty

Tactics and info

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The defense is reduced only for the Behemoth's attack, and is returned to normal immediately after that.

An Ancient Behemoth is among the few recruitable level 7 creatures that can defeat an Archangel in one-on-one combat, another example being the Haspid from Horn of the Abyss expansion. (A Titan can also defeat an Archangel one-on-one by defending 4 times and then attacking).

Analysis of the specialty ability

They ignore 40%/80% of the opponents defense. Depending on their attack value to the opponents defense Value, there are two scenarios:

  • Scenario I: The Behemoths have more attack than the defending creature's defense (then, every attack the Behemoths have more than the defending creatures defense increases their damage by 5%)
  • Scenario II: The Behemoths have less attack than the defending creature's defense (then, every defense the defending creature has more then the Behemoths attack decreases the damage taken by 2.5%)

Below, you see how much this is for some attack/defense values. As can be seen, this ability is becoming more and more useful in the late-game. Increase your hero's attack as much as possible for maximum effect.

Behemoths Table

Base Base
30 50
Behemoth's Attack Defender's Defense Defense After Ability Diff (capped at +60 and -30) Increased Damage Damage Low Damage High
20 10 6 14 70% 51 85
20 20 12 8 40% 42 70
20 30 18 2 10% 33 55
20 40 24 -4 -10% 27 45
20 50 30 -10 -25% 22.5 37.5
30 20 12 18 90% 57 95
30 30 18 12 60% 48 80
30 40 24 6 30% 39 65
30 50 30 0 0% 30 50
30 60 36 -6 -15% 25.5 42.5
50 20 12 38 190% 87 145
50 35 21 29 145% 73.5 122.5
50 50 30 20 100% 60 100
50 65 39 11 55% 46.5 77.5
50 80 48 2 10% 33 55
70 25 15 55 275% 112.5 187.5
70 40 24 46 230% 99 165
70 55 33 37 185% 85.5 142.5
70 70 42 28 140% 72 120
70 85 51 19 95% 58.5 97.5
90 30 18 60 300% 120 200
90 50 30 60 300% 120 200
90 70 42 48 240% 102 170
90 90 54 36 180% 84 140
90 100 60 30 150% 75 125

Ancient Behemoths Table

Base Base
30 50
Ancient Behemoth's Attack Defender's Defense Defense After Ability Diff (capped at +60 and -30) Increased Damage Damage Low Damage High
20 10 2 18 90% 57 95
20 20 4 16 80% 54 90
20 30 6 14 70% 51 85
20 40 8 12 60% 48 80
20 50 10 10 50% 45 75
30 20 4 26 130% 69 115
30 30 6 24 120% 66 110
30 40 8 22 110% 63 105
30 50 10 20 100% 60 100
30 60 12 18 90% 57 95
50 20 4 46 230% 99 165
50 35 7 43 215% 94.5 157.5
50 50 10 40 200% 90 150
50 65 13 37 185% 85.5 142.5
50 80 16 34 170% 81 135
70 20 4 60 300% 120 200
70 35 7 60 300% 120 200
70 50 10 60 300% 120 200
70 75 15 55 275% 112.5 187.5
70 90 18 52 260% 108 180
90 30 6 60 300% 120 200
90 50 10 60 300% 120 200
90 70 14 60 300% 120 200
90 90 18 60 300% 120 200
90 100 20 60 300% 120 200


See also: