Manticore and Scorpicore: Difference between revisions
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== Paralyzing special ability == | == Paralyzing special ability == | ||
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'''Paralyzing Venom''' is a [[special ability]] of [[Scorpicore]]s. A target surviving a Scorpicore's attack has a 20% chance of being paralyzed immediately after. Paralyzed creatures forgo their turn for the remainder of the current combat round and the two combat rounds thereafter, unless they are attacked meanwhile. Paralyzed creatures take full damage from attacks, but retaliate at only a quarter of their strength. The effect can be removed with [[Cure]] or [[Dispel]]. Paralyzing Venom is negated by the [[Recanter's Cloak]] and [[Cursed Ground]], but not by the [[Orb of Inhibition]]. | '''Paralyzing Venom''' is a [[special ability]] of [[Scorpicore]]s. A target surviving a Scorpicore's attack has a 20% chance of being paralyzed immediately after. Paralyzed creatures forgo their turn for the remainder of the current combat round and the two combat rounds thereafter, unless they are attacked meanwhile. Paralyzed creatures take full damage from attacks, but retaliate at only a quarter of their strength. The effect can be removed with [[Cure]] or [[Dispel]]. Paralyzing Venom is negated by the [[Recanter's Cloak]] and [[Cursed Ground]], but not by the [[Orb of Inhibition]]. | ||
== Heroes with a specialty == | == Heroes with a specialty == | ||
*{{H|Synca|Overlord}} has manticores as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any manticores or scorpicores for each level attained after 6th level and gives them a [[speed]] bonus of 1. | *{{H|Synca|Overlord}} has manticores as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any manticores or scorpicores for each level attained after 6th level and gives them a [[speed]] bonus of 1. | ||
{{fanopinion| | |||
{{fanopinion | |||
Because of their low stats for a level 6 creature, especially in health, two [[Minotaurs]] are considered to be a better deal than one Manticore, at the same cost with double the damage and more health. Basic Manticores are almost useless as their speed isn't sufficient to fly into a town, and they don't have paralyzing ability. Scorpicores are decent for sieging towns, and also they can be used to block shooters, paralyze stacks and soak up retaliations, leaving the [[Red Dragon and Black Dragon|Dragons]] and [[Minotaur and Minotaur King|Minotaurs]] to finish off the opponent without receiving damage. High speed of Scorpicores allows a hero to use them for rushing through the map, when Dragons are yet to be purchased. | Because of their low stats for a level 6 creature, especially in health, two [[Minotaurs]] are considered to be a better deal than one Manticore, at the same cost with double the damage and more health. Basic Manticores are almost useless as their speed isn't sufficient to fly into a town, and they don't have paralyzing ability. Scorpicores are decent for sieging towns, and also they can be used to block shooters, paralyze stacks and soak up retaliations, leaving the [[Red Dragon and Black Dragon|Dragons]] and [[Minotaur and Minotaur King|Minotaurs]] to finish off the opponent without receiving damage. High speed of Scorpicores allows a hero to use them for rushing through the map, when Dragons are yet to be purchased. | ||
=== External Links === | |||
* [http://heroescommunity.com/viewthread.php3?TID{{=}}21273 Thread: Rules for (Creature) Spells and Orbs in Heroes Community ] | |||
}}<!-- end of fan opinion --> | |||
{{creature 'see also'}} | {{creature 'see also'}} |
Revision as of 14:18, 17 May 2021
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Manticores and Scorpicores are level 6 creatures of the Dungeon town. They are recruited from the Manticore Lair.
"Manticores and their venomous cousins, the scorpicores, have features combined of bat, lion and scorpion. They attack with stabs from their stinging tails. Scorpicore attacks have a 20% chance of paralyzing an opponent. Creatures thus petrified take 50% damage and are unfrozen when attacked or after three rounds." RoE manual
Paralyzing special ability
Effect | Affected unit cannot act |
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Duration | 3 Rounds |
Chance | 20% |
Resist | Gold Dragons Black Dragons Magic Elementals |
Paralyzing Venom is a special ability of Scorpicores. A target surviving a Scorpicore's attack has a 20% chance of being paralyzed immediately after. Paralyzed creatures forgo their turn for the remainder of the current combat round and the two combat rounds thereafter, unless they are attacked meanwhile. Paralyzed creatures take full damage from attacks, but retaliate at only a quarter of their strength. The effect can be removed with Cure or Dispel. Paralyzing Venom is negated by the Recanter's Cloak and Cursed Ground, but not by the Orb of Inhibition.
Heroes with a specialty
- Synca the Overlord has manticores as a specialty, which increases the attack and defense skills of any manticores or scorpicores for each level attained after 6th level and gives them a speed bonus of 1.
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Because of their low stats for a level 6 creature, especially in health, two Minotaurs are considered to be a better deal than one Manticore, at the same cost with double the damage and more health. Basic Manticores are almost useless as their speed isn't sufficient to fly into a town, and they don't have paralyzing ability. Scorpicores are decent for sieging towns, and also they can be used to block shooters, paralyze stacks and soak up retaliations, leaving the Dragons and Minotaurs to finish off the opponent without receiving damage. High speed of Scorpicores allows a hero to use them for rushing through the map, when Dragons are yet to be purchased. External Links |