Cyclops and Cyclops King: Difference between revisions
Dread Knight (talk | contribs) |
Dread Knight (talk | contribs) |
||
Line 34: | Line 34: | ||
The cyclopes deal good damage and have good attack skill, but their defense is rather low and so is their health. They should be protected in order to have them in large numbers and deal a lot of damage. Also, their regular dwelling costs 20 crystals {{c}}, double of what is needed for the [[Behemoth Lair]], so their dwelling is usually built a while after the [[Behemoth]]'s, which results in lower numbers and efficiency on smaller maps especially. | The cyclopes deal good damage and have good attack skill, but their defense is rather low and so is their health. They should be protected in order to have them in large numbers and deal a lot of damage. Also, their regular dwelling costs 20 crystals {{c}}, double of what is needed for the [[Behemoth Lair]], so their dwelling is usually built a while after the [[Behemoth]]'s, which results in lower numbers and efficiency on smaller maps especially. | ||
Cyclops Kings have brilliant speed for a ranged unit, and thus are able to act prior to many strong enemies (e.g. they're faster than [[Swordsman and Crusader|Crusaders]] or [[Pit Fiend and Pit Lord|Pit Lords]]). When having accumulated large amounts of them, use Cyclops Kings as your main ranged unit, replacing slow and not very strong [[Orc and Orc Chieftain|Orcs]]. Don't neglect the upgrade of Cyclopes, as fast shooters is a rare thing in the game. | Cyclops Kings have brilliant speed for a ranged unit, and thus are able to act prior to many strong enemies (e.g. they're faster than [[Swordsman and Crusader|Crusaders]] or [[Pit Fiend and Pit Lord|Pit Lords]]). When having accumulated large amounts of them, use Cyclops Kings as your main ranged unit, replacing slow and not very strong [[Orc and Orc Chieftain|Orcs]]. Don't neglect the upgrade of Cyclopes, as fast shooters is a rare thing in the game. Destroying fortifications is not reliable, but still may help a lot during a siege. | ||
{{creature 'see also'}} | {{creature 'see also'}} |
Revision as of 12:28, 16 April 2021
Stronghold creatures | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1 | |||||||||||||||
Goblin | |||||||||||||||
Hobgoblin | |||||||||||||||
Level 2 | |||||||||||||||
Wolf Rider | |||||||||||||||
Wolf Raider | |||||||||||||||
Level 3 | |||||||||||||||
Orc | |||||||||||||||
Orc Chieftain | |||||||||||||||
Level 4 | |||||||||||||||
Ogre | |||||||||||||||
Ogre Mage | |||||||||||||||
Level 5 | |||||||||||||||
Roc | |||||||||||||||
Thunderbird | |||||||||||||||
Level 6 | |||||||||||||||
Cyclops | |||||||||||||||
Cyclops King | |||||||||||||||
Level 7 | |||||||||||||||
Behemoth | |||||||||||||||
Ancient Behemoth | |||||||||||||||
Towns | |||||||||||||||
|
Statistics | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Cyclops | ||||||||||||||||||||
| ||||||||||||||||||||
| ||||||||||||||||||||
Special abilities: | ||||||||||||||||||||
• Ranged attack • Can attack siege walls | ||||||||||||||||||||
Cyclops King | ||||||||||||||||||||
| ||||||||||||||||||||
| ||||||||||||||||||||
Special abilities: | ||||||||||||||||||||
• Ranged attack • Can attack siege walls | ||||||||||||||||||||
Portraits
|
Cyclopes and Cyclops Kings are level 6 creatures of Stronghold town. They are recruited from the Cyclops Cave. Note, that Cyclops is singular while plural phrasing is Cyclopes in game.
"Cyclopes and cyclops kings attack at range by throwing boulders to devastating effect. Both can target siege walls and damage them like a catapult. Cyclops catapult attacks are applied with Basic Ballistics skill. Cyclops kings do the same at the Advanced Ballistics skill level." RoE manual
Heroes with a specialty
- Yog the Barbarian has cyclopes as a specialty, which increases the Attack and Defense skills of any Cyclops or Cyclops King he commands for each level he attains after the 6th level, and gives them a speed bonus of 1.
Tactics and info
User commentary
[Show user commentary]
[Hide user commentary]
|
Need to fix one or more of these possible problems with the user commentary text: |
The cyclopes deal good damage and have good attack skill, but their defense is rather low and so is their health. They should be protected in order to have them in large numbers and deal a lot of damage. Also, their regular dwelling costs 20 crystals , double of what is needed for the Behemoth Lair, so their dwelling is usually built a while after the Behemoth's, which results in lower numbers and efficiency on smaller maps especially.
Cyclops Kings have brilliant speed for a ranged unit, and thus are able to act prior to many strong enemies (e.g. they're faster than Crusaders or Pit Lords). When having accumulated large amounts of them, use Cyclops Kings as your main ranged unit, replacing slow and not very strong Orcs. Don't neglect the upgrade of Cyclopes, as fast shooters is a rare thing in the game. Destroying fortifications is not reliable, but still may help a lot during a siege.