Victory and Loss Conditions: Difference between revisions
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'''Victory or loss conditions''' or are a characteristics of an map or a scenario which a player must complete in order to win or fulfill in order to lose. Typically to win a scenario a [[kingdom|player]] must conquer all enemy [[town|towns]] and defeat all enemy [[List of heroes|heroes]]. And vice versa, to lose a scenario a player must lose control of all towns for a period of seven days or have the last hero defeated while controlling no towns. | '''Victory or loss conditions''' or are a characteristics of an map or a scenario which a player must complete in order to win or fulfill in order to lose. Typically to win a scenario a [[kingdom|player]] must [[File:Defeat All Enemies.png]] conquer all enemy [[town|towns]] and defeat all enemy [[List of heroes|heroes]]. And vice versa, to lose a scenario a player must [[File:Lose All Your Towns and Heroes.png]] lose control of all towns for a period of seven days or have the last hero defeated while controlling no towns. | ||
'''Special Victory Conditions:''' | '''Special Victory Conditions:''' | ||
* ''Acquire a Specific Artifact'' You must find a specific artifact. Win by placing the | * [[File:Acquire Artifact.png]] ''Acquire a Specific Artifact'' You must find a specific artifact. Win by placing the artifact in one of your heroes’ backpacks. | ||
artifact in one of your heroes’ backpacks. | * [[File:Accumulate Creatures.png]] ''Accumulate Creatures'' Your kingdom must acquire X number of a specific type of creature. | ||
* ''Accumulate Creatures'' Your kingdom must acquire X number of a specific type of creature. | * [[File:Accumulate Resources.png]] ''Accumulate Resources'' Your kingdom must acquire X amount of a specific resource. | ||
* ''Accumulate Resources'' Your kingdom must acquire X amount of a specific resource. | * [[File:Upgrade Town.png]] ''Upgrade a Specific Town'' The hall and castle of a given town must be upgraded to a specified level. | ||
* ''Upgrade a Specific Town'' The hall and castle of a given town must be upgraded to a | * [[File:Build a Grail Structure.png]] ''Build a Grail Building'' You must find the Grail and build a grail building in one of your towns. | ||
specified level. | * [[File:Defeat Hero.png]] ''Defeat a Specific Hero'' You must defeat a specified hero. | ||
* ''Build a Grail Building'' You must find the Grail and build a grail building in one of | * [[File:Capture Town.png]] ''Capture a Specific Town'' You must occupy a specified town. | ||
your towns. | * [[File:Defeat Monster.png]] ''Defeat a Specific Creature'' You must defeat a specified wandering monster. | ||
* ''Defeat a Specific Hero'' You must defeat a specified hero. | * [[File:Flag All Creature Dwellings.png]] ''Flag All Creature Generators'' You must control all the creature generators on the map. | ||
* ''Capture a Specific Town'' You must occupy a specified town. | * [[File:Flag All Mines.png]] ''Flag All Mines'' You must control all the mines on the map. | ||
* ''Defeat a Specific Creature'' You must defeat a specified wandering monster. | * [[File:Transport Artifact.png]] ''Transport a Specific Artifact'' You must acquire a specific artifact and transport it to a specified town. | ||
* ''Flag All Creature Generators'' You must control all the creature generators on the map. | * [[File:Defeat All Monsters.png]]{{-wh}} ''Defeat all Creatures'' You must defeat all wandering monsters. | ||
* ''Flag All Mines'' You must control all the mines on the map. | * [[File:Survive Until Time Expires.png]]{{-wh}} ''Survive past Time Limit'' You win if you have not lost the scenario within the specified number of days. | ||
* ''Transport a Specific Artifact'' You must acquire a specific artifact and transport it to a | |||
specified | |||
'''Special Loss Conditions:''' | '''Special Loss Conditions:''' | ||
* ''Lose a Specific Hero'' You lose if the specified hero is defeated. | * [[File:Lose Hero.png]] ''Lose a Specific Hero'' You lose if the specified hero is defeated. | ||
* ''Lose a Specific Town'' You lose if the specified town is occupied by an enemy. | * [[File:Lose Town.png]] ''Lose a Specific Town'' You lose if the specified town is occupied by an enemy. | ||
* ''Time Limit'' You lose if you have not won the scenario within the | * [[File:Time Expires.png]] ''Time Limit'' You lose if you have not won the scenario within the specified number of days. | ||
specified number of days. | |||
[[Category: Terms]] | [[Category: Terms]] | ||
__NOTOC__ | __NOTOC__ |
Revision as of 20:41, 12 December 2023
Victory or loss conditions or are a characteristics of an map or a scenario which a player must complete in order to win or fulfill in order to lose. Typically to win a scenario a player must conquer all enemy towns and defeat all enemy heroes. And vice versa, to lose a scenario a player must lose control of all towns for a period of seven days or have the last hero defeated while controlling no towns.
Special Victory Conditions:
- Acquire a Specific Artifact You must find a specific artifact. Win by placing the artifact in one of your heroes’ backpacks.
- Accumulate Creatures Your kingdom must acquire X number of a specific type of creature.
- Accumulate Resources Your kingdom must acquire X amount of a specific resource.
- Upgrade a Specific Town The hall and castle of a given town must be upgraded to a specified level.
- Build a Grail Building You must find the Grail and build a grail building in one of your towns.
- Defeat a Specific Hero You must defeat a specified hero.
- Capture a Specific Town You must occupy a specified town.
- Defeat a Specific Creature You must defeat a specified wandering monster.
- Flag All Creature Generators You must control all the creature generators on the map.
- Flag All Mines You must control all the mines on the map.
- Transport a Specific Artifact You must acquire a specific artifact and transport it to a specified town.
- Defeat all Creatures You must defeat all wandering monsters.
- Survive past Time Limit You win if you have not lost the scenario within the specified number of days.
Special Loss Conditions: