Native terrain: Difference between revisions
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'''Native terrain''' is a [[creature]]'s "home" [[terrain]] type. It gives creatures fighting in their native terrain +1 [[attack]], +1 [[defense]] and +1 [[speed]]. Additionally, a hero moving on a terrain that causes [[movement penalty]] with only creatures native to that specific terrain suffers no movement penalty. | |||
Towns | '''Towns and their Native Terrains:''' | ||
* [[Castle]] – [[Grass]] | |||
[[ | * [[Rampart]] – [[Grass]] | ||
* [[Tower]] – [[Snow]] | |||
* [[Inferno]] – [[Lava]] | |||
* [[Dungeon]] – [[Subterranean]] | |||
* [[Necropolis]] – [[Dirt]] | |||
* [[Fortress]] – [[Swamp]] | |||
* [[Stronghold]] – [[Rough]] | |||
* [[Conflux]] – [[Grass]] | |||
* [[Neutral]] – [[Dirt]] | |||
[[Siege combat|Sieges]] are always fought on town's native terrain (e.g. inferno town sieges are fought on lava). | |||
[[Category: Combat]] |
Revision as of 09:09, 21 November 2013
Native terrain is a creature's "home" terrain type. It gives creatures fighting in their native terrain +1 attack, +1 defense and +1 speed. Additionally, a hero moving on a terrain that causes movement penalty with only creatures native to that specific terrain suffers no movement penalty.
Towns and their Native Terrains:
- Castle – Grass
- Rampart – Grass
- Tower – Snow
- Inferno – Lava
- Dungeon – Subterranean
- Necropolis – Dirt
- Fortress – Swamp
- Stronghold – Rough
- Conflux – Grass
- Neutral – Dirt
Sieges are always fought on town's native terrain (e.g. inferno town sieges are fought on lava).