Pathfinding: Difference between revisions
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{{Secondary skill}} | {{Secondary skill | ||
| B_effect = Basic Pathfinding reduces the movement penalty for rough terrain by 25%. | |||
| A_effect = Basic Pathfinding reduces the movement penalty for rough terrain by 50%. | |||
| E_effect = Basic Pathfinding reduces the movement penalty for rough terrain by 75%. | |||
}} | |||
Pathfinding reduces [[Terrain Penalties]], as per this table: | Pathfinding reduces [[Terrain Penalties]], as per this table: | ||
{| border="1" cellpadding="4" cellspacing="0" | {| border="1" cellpadding="4" cellspacing="0" |
Revision as of 11:17, 29 January 2014
Pathfinding reduces Terrain Penalties, as per this table:
Terrain type | Pathfinding skill | |||
---|---|---|---|---|
None | Basic | Advanced | Expert | |
Dirt, Grass, Lava, Subterranean | 100% | 100% | 100% | 100% |
Rough | 125% | 100% | 100% | 100% |
Sand, Snow | 150% | 125% | 100% | 100% |
Swamp | 175% | 150% | 125% | 100% |
Recommended for: Any Hero on a map with lots of difficult terrain (esp. that which is non-native) and few/no roads.