Pathfinding: Difference between revisions
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Pathfinding reduces [[Terrain | '''Pathfinding''' is a [[secondary skill]], that reduces the [[Terrain penalty|movement penalty]] for rough [[terrain]]s. A hero with expert pathfinding secondary skills treats all terrains as [[grass]], which means that the hero suffers no penalty for crossing [[rough]], [[sand]], [[snow]] or [[swamp]] terrain types. The reductions of skill levels to terrain penalties can be seen from the table on the left. | ||
{| border="1" cellpadding="4" cellspacing="0" | {| border="1" cellpadding="4" cellspacing="0" | ||
! rowspan="2" | Terrain type !! colspan=4 | [[Pathfinding]] skill | ! rowspan="2" | Terrain type !! colspan=4 | [[Pathfinding]] skill |
Revision as of 07:51, 8 July 2014
Pathfinding is a secondary skill, that reduces the movement penalty for rough terrains. A hero with expert pathfinding secondary skills treats all terrains as grass, which means that the hero suffers no penalty for crossing rough, sand, snow or swamp terrain types. The reductions of skill levels to terrain penalties can be seen from the table on the left.
Terrain type | Pathfinding skill | |||
---|---|---|---|---|
None | Basic | Advanced | Expert | |
Dirt, Grass, Lava, Subterranean | 100% | 100% | 100% | 100% |
Rough | 125% | 100% | 100% | 100% |
Sand, Snow | 150% | 125% | 100% | 100% |
Swamp | 175% | 150% | 125% | 100% |
Recommended for: Any Hero on a map with lots of difficult terrain (esp. that which is non-native) and few/no roads.