Barbarians: Difference between revisions
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{{Hero classes}} | |||
[[File:BarbarianHeroBattleMode.png]]'''Barbarians''' are the Might heroes of the [[Stronghold]] [[Town]]. | [[File:BarbarianHeroBattleMode.png]]'''Barbarians''' are the Might heroes of the [[Stronghold]] [[Town]]. | ||
Revision as of 16:42, 19 February 2014
Hero classes |
---|
Castle |
Knight |
Cleric |
Rampart |
Ranger |
Druid |
Tower |
Alchemist |
Wizard |
Inferno |
Demoniac |
Heretic |
Necropolis |
Death Knight |
Necromancer |
Dungeon |
Overlord |
Warlock |
Stronghold |
Barbarian |
Battle Mage |
Fortress |
Beastmaster |
Witch |
Conflux |
Planeswalker |
Elementalist |
Cove |
Captain |
Navigator |
Factory |
Mercenary |
Artificer |
File:BarbarianHeroBattleMode.pngBarbarians are the Might heroes of the Stronghold Town.
They are little concerned with anything outside the pursuit of military might. Consequently, they advance most quickly in attack based skills and slowly in all others. Barbarians wield massive weapons and wear little armor.
All Barbarians start with the following Primary Skills:
- Attack of 4
- Defense of 0
- Spell Power of 1
- Knowledge of 1
They have the following chances of getting +1 in a certain primary skill for each level up:
Attack | Defense | Spell Power | Knowledge | |
---|---|---|---|---|
On levels 2-9 | 55% | 35% | 5% | 5% |
On levels 10+ | 30% | 30% | 20% | 20% |
All Barbarians start with at least Basic Offense secondary skill.
Barbarians cannot learn Water Magic. Only Scholars and Witch Huts can teach them Water Magic.
Here is the list of all Barbarians in Heroes III: