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{{About|is about speed, the creature characteristics. For speed of a hero, see [[movement]].}}
{{About|is about speed, the creature characteristics. For speed of a hero, see [[movement]].}}


'''Speed''' (also '''movement''') is a characteristic of [[creature]]s. It decides how many [[hex]]es the creature can move in combat field, and at the same times, it decides the order (intiative) different creatures move.
'''Speed''' (also '''movement''') is a characteristic of [[creature]]s. It decides how many [[hex]]es the creature can move in combat field, and at the same times, it decides the order (intiative) different creatures move. The speed of the slowest creature determines the hero's [[movement]] on the [[adventure map]].


Fastest units move first, slowest units move last. When tied, the one that didn't move last within the tie gets to move. Attacker goes first in a tie during first round, defender in all following rounds. Within each army, the unit that started(before [[Tactics Phase]]) nearest to the top of the screen moves first.
Fastest creature in the {{roe}}, the original serie, is [[archangel]] with the speed of 18. When {{ab}} and {{sod}} were introduced, the title of fastest creature went to [[phoenix]]es, with a speed of 21. The slowest creatures with a speed of 3 are [[dendroid guard]], [[dwarf]], [[stone golem]] and [[Walking Dead]]. Additionally, after {{ab}} also [[peasant]]s have poor speed of three. [[War machine]]s have a speed of 0 and are not taken into account for combat movement.  


The speed of the slowest unit determines the hero's [[movement]] on the [[adventure map]].
== Intiative ==
The initiative means, that the fastest creature will move first, and the slowest troop will move last. If the speed of two or more creatures is tied, then moves thre creature stack on that side, that did not move öast. At the beginnig of the battle, the attacker will have the initiative. Within each army, the unit that started (before [[tactics phase]]) nearest to the top of the screen moves first.


[[War Machine]]s have a speed of 0 and are not taken into account for movement. Among normal units, the slowest are the [[Dendroid Guard]], [[Dwarf]], [[Peasant]], [[Stone Golem]], and [[Walking Dead]] (3) and the fastest is the [[Phoenix]] (21).


The hex grid of the battlefield is made of 11 rows of 15 hexes. Without obstacles, a speed of 10 or more is required to traverse from top to bottom, 14 or more to traverse from left to right, and 19 or more to traverse diagonally from one corner to its opposite.
== Speed modifiers ==
 
==Speed modifiers==
* [[Terrain]]: Units fighting on their [[native terrain]] get +1 speed.
* [[Terrain]]: Units fighting on their [[native terrain]] get +1 speed.
* [[Artifact]]s: [[Necklace of Swiftness]] (+1), [[Cape of Velocity]] (+2), and [[Ring of the Wayfarer]] (+1).
* [[Artifact]]s: [[Necklace of Swiftness]] (+1), [[Cape of Velocity]] (+2), and [[Ring of the Wayfarer]] (+1).

Revision as of 17:31, 19 February 2014

is about speed, the creature characteristics. For speed of a hero, see movement.

Speed (also movement) is a characteristic of creatures. It decides how many hexes the creature can move in combat field, and at the same times, it decides the order (intiative) different creatures move. The speed of the slowest creature determines the hero's movement on the adventure map.

Fastest creature in the Restoration of Erathia, the original serie, is archangel with the speed of 18. When Armageddon's Blade and Shadow of Death were introduced, the title of fastest creature went to phoenixes, with a speed of 21. The slowest creatures with a speed of 3 are dendroid guard, dwarf, stone golem and Walking Dead. Additionally, after Armageddon's Blade also peasants have poor speed of three. War machines have a speed of 0 and are not taken into account for combat movement.

Intiative

The initiative means, that the fastest creature will move first, and the slowest troop will move last. If the speed of two or more creatures is tied, then moves thre creature stack on that side, that did not move öast. At the beginnig of the battle, the attacker will have the initiative. Within each army, the unit that started (before tactics phase) nearest to the top of the screen moves first.


Speed modifiers

In the best case, the maximum speed bonus from all these modifiers is +16, or +7 in the first round of combat before the spells can be cast. A stack of Phoenixes led by Sir Mullich on their native terrain and with the best magical help available would therefore get a speed of 37. In similarly favorable conditions, the slow Dendroid Guards would get a speed of 19, making them tied with Azure Dragons or Archangels (which have the same native terrain).

Fast unit chart

Listing only units allowing maximum movement (Speed of 11+):

Speed Units
11 Devil, Master Genie, Red Dragon, Scorpicore, Thunderbird, Titan, Wyvern Monarch
12 Angel, Silver Pegasus
13 Dragon Fly, Efreet Sultan
14 Ghost Dragon
15 Black Dragon, Faerie Dragon, Firebird
16 Crystal Dragon, Gold Dragon
17 Arch Devil, Rust Dragon
18 Archangel
19 Azure Dragon
20
21 Phoenix

See also