Talk:List of bugs (HotA): Difference between revisions
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* Apparently [[Movement]] diagonally when on native terrain as a last possible movement is bugged on rough terrains; It seems it's also possible to move cheaper on rough and wasteland as a native terrain by 16 movement points, provided the movement is diagonal and the hero has between 125 and 141 Movement points. | * Apparently [[Movement]] diagonally when on native terrain as a last possible movement is bugged on rough terrains; It seems it's also possible to move cheaper on rough and wasteland as a native terrain by 16 movement points, provided the movement is diagonal and the hero has between 125 and 141 Movement points. | ||
* [[Fire Shield]] interaction with negative luck. If a stack with fire shield would be normally killed, but survives due to negative luck, the fires shield does bonus damage (based on the total HP or the defending stack instead of the actual damage dealt). | * [[Fire Shield]] interaction with negative luck. If a stack with fire shield would be normally killed, but survives due to negative luck, the fires shield does bonus damage (based on the total HP or the defending stack instead of the actual damage dealt). | ||
==Desired Enhancements== | |||
Not entirely sure I want to open this can of worms or not, but wanted to record this somewhere: | |||
* Add an option to make simultaneous turns more useful for co-op players (humans vs. AI). Either: 1) Don't break simultaneous turns ever, or 2) Automatically restart simultaneous turns at the end of the day it was broken. Currently, to restart simultaneous turns, we have to save the game, quit out and rehost. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:50, 29 January 2024 (UTC) | |||
* Add to the [[Map Editor]] some way to view/set multiple victory/loss conditions. Multiple campaign scenarios have this (e.g. [[Fall of Sandro]]), but this currently cannot be done for custom scenarios. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:50, 29 January 2024 (UTC) |
Revision as of 19:50, 29 January 2024
Possible bugs based on other wiki pages
NOTE: Once we test these, we should delete them or move them to the main bug page.
- Necromancy - apparently AI raises more skeletons than it should
- Magic Mirror - apparently doesn't work against the AI, who ignores the reflect chance
- Whirlpool - apparently it has a limit of 99,999,999 fight value per stack.
- Counterstrike - apparently works until the end of the turn after dispel.
- Apparently Movement diagonally when on native terrain as a last possible movement is bugged on rough terrains; It seems it's also possible to move cheaper on rough and wasteland as a native terrain by 16 movement points, provided the movement is diagonal and the hero has between 125 and 141 Movement points.
- Fire Shield interaction with negative luck. If a stack with fire shield would be normally killed, but survives due to negative luck, the fires shield does bonus damage (based on the total HP or the defending stack instead of the actual damage dealt).
Desired Enhancements
Not entirely sure I want to open this can of worms or not, but wanted to record this somewhere:
- Add an option to make simultaneous turns more useful for co-op players (humans vs. AI). Either: 1) Don't break simultaneous turns ever, or 2) Automatically restart simultaneous turns at the end of the day it was broken. Currently, to restart simultaneous turns, we have to save the game, quit out and rehost. --Legate (talk) 19:50, 29 January 2024 (UTC)
- Add to the Map Editor some way to view/set multiple victory/loss conditions. Multiple campaign scenarios have this (e.g. Fall of Sandro), but this currently cannot be done for custom scenarios. --Legate (talk) 19:50, 29 January 2024 (UTC)