Monk and Zealot: Difference between revisions
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== Heroes with a specialty == | == Heroes with a specialty == | ||
*{{H|Ingham|Cleric}} has monks as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any monks or zealots for each level attained after 5th level and gives them a [[speed]] bonus of 1. | *{{H|Ingham|Cleric}} has monks as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any monks or zealots for each level attained after 5th level and gives them a [[speed]] bonus of 1. | ||
* {{H|Dracon|Wizard}} can upgrade Monks and Zealots (also [[Mage and Arch Mage|Magi and Arch Magi]]) into [[Enchanter]]s. | * {{H|Dracon|Wizard}} {{withmaped}} can upgrade Monks and Zealots (also [[Mage and Arch Mage|Magi and Arch Magi]]) into [[Enchanter]]s. | ||
=={{hota}}== | =={{hota}}== |
Revision as of 15:17, 8 February 2024
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Monk | ||||||||||||||||||||
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• Ranged attack | ||||||||||||||||||||
Zealot | ||||||||||||||||||||
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• Ranged attack • No melee penalty | ||||||||||||||||||||
Portraits
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Monks and Zealots are the level 5 creatures of Castle. They can be recruited from the Monastery.
"Monks and zealots train themselves to control and project their personal energistic forces, which they deliver as ranged blasts. While monks suffer the normal penalty for ranged unit hand-to-hand attack damage (50%), the better trained zealots do not." RoE manual
Heroes with a specialty
Ingham the Cleric has monks as a specialty, which increases the attack and defense skills of any monks or zealots for each level attained after 5th level and gives them a speed bonus of 1.
Dracon the Wizard
can upgrade Monks and Zealots (also Magi and Arch Magi) into Enchanters.
Horn of the Abyss
- In Hota, AI Value of Monks was increased to 582.
- Shadows of Monks and Zealots' adventure map view were fixed:
In Horn of the Abyss
, ranged units can now select whether to use a ranged or melee attack.
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