Rogue: Difference between revisions

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{{Neutral creatures}}{{Creature
{{Neutral creatures}}{{CreatureNew
| AI_Value  = 135
| name          = Rogue
| Growth    = 8
| faction        = Neutral
| Name      = Rogue
| attack        = 8
| Faction    = Neutral
| defense        = 3
| Attack    = 8
| shots          =
| Defense    = 3
| damage        = 2–4
| Damage    = 2–4
| health        = 10
| Health    = 10
| speed          = 6
| Speed      = 6
| move          = Ground
| No_shots  =  
| size          = 1
| Cost       = 100
| growth        = 8
| Special    = • [[Spying]]
| aivalue        = 135
| Onlyone    =  
| fightvalue    = 135
}}  
| goldcost       = 100
| resource      =
| rescost        =  
| abilities      = {{gl|Spying}}.
}}


{{Cram|Rogue Cavern|Rogue|no_upg=|no_dwelling=}}
'''Rogues''' are level 2 [[neutral creature]]s recruited from the [[Rogue Cavern]].
'''Rogues''' are level 2 [[neutral creature]]s recruited from the [[Rogue Cavern]].


''"Rogues abound in [[Antagarich|Antagrich]]. If you are able to employ them in your ranks, you will be able to spy on any nearby enemies simply by right-clicking on them."{{-}}<sup>[[Shadow of Death Manual Page 19|SoD manual]]''</sup>
''"Rogues abound in [[Antagarich|Antagrich]]. If you are able to employ them in your ranks, you will be able to spy on any nearby enemies simply by right-clicking on them."{{-}}<sup>[[Shadow of Death Manual Page 19|SoD manual]]''</sup>


<div style="clear:left;"></div>
{{DwellingPortraitSmall
| dwelling      = Rogue Cavern
| creature1      = Rogue
}}
 
== Special Ability: Spying ==
== Special Ability: Spying ==
A hero with at least one Rogue in the army will act as if the expert level {{Sn|Visions}} spell has been cast. The effect is constant, but the ability is lost if Rogues are lost or moved to another hero.
A hero with at least one Rogue in the army will act as if the expert level {{Sn|Visions}} spell has been cast. The effect is constant, but the ability is lost if Rogues are lost or moved to another hero.

Revision as of 00:30, 4 January 2025

Neutral creatures
Level 1
Peasant Peasant
Level 2
Rogue Rogue
Boar Boar
Leprechaun Leprechaun Horn of the Abyss
Level 3
Nomad Nomad
Mummy Mummy
Level 4
Sharpshooter Sharpshooter
Satyr Satyr Horn of the Abyss
Steel Golem Steel Golem Horn of the Abyss
Level 5
Troll Troll
Gold Golem Gold Golem
Fangarm Fangarm Horn of the Abyss
Level 6
Diamond Golem Diamond Golem
Enchanter Enchanter
Level 7
Faerie Dragon Faerie Dragon
Rust Dragon Rust Dragon
Crystal Dragon Crystal Dragon
Azure Dragon Azure Dragon
Castle Creatures
Rampart Creatures
Tower Creatures
Inferno Creatures
Necropolis Creatures
Dungeon Creatures
Stronghold Creatures
Fortress Creatures
Conflux Creatures
Cove Creatures
Factory Creatures
Bulwark Creatures
Palace Creatures
Grotto Creatures
Forge Creatures
Neutral Creatures


Rogue
8
3
2–4
10
6
Move
Ground
Size
1
Growth
8
135
135
Cost Per Troop

100

Rogues are level 2 neutral creatures recruited from the Rogue Cavern.

"Rogues abound in Antagrich. If you are able to employ them in your ranks, you will be able to spy on any nearby enemies simply by right-clicking on them." SoD manual

Rogue Cavern

Special Ability: Spying

A hero with at least one Rogue in the army will act as if the expert level  Visions spell has been cast. The effect is constant, but the ability is lost if Rogues are lost or moved to another hero.

Appearance

Rogues were added in Armageddon's Blade, so there are no Rogues or Rogue Caverns in Restoration of Erathia.

See Also: