Mt Jebus: Difference between revisions
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Created page with "This template is a mirror variant of Jebus Cross template. Each player has a big ang rich treasure zone on their native terrain at their disposal. There is also a heavily guarded access to an extra-rich central treasure zone. Central treasure zone consists of two parts – one on each layer – connected by unguarded portals. This treasure zone tends to be even richer than on original Jebus Cross maps. [[File:{{PAGENAME}}.png|512px|right]] __NOTOC__ ===Specifications===..." |
Add new banned heroes |
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**{{h|Grindan|0=}} | **{{h|Grindan|0=}} | ||
**{{h|Miriam|0=}} | **{{h|Miriam|0=}} | ||
**{{h|Rion|0=}} | |||
**{{h|Gem|0=}} | |||
**{{h|Verdish|0=}} | |||
**{{h|Floribert|0=}} | |||
*Maximum amount of Taverns, Mineral Springs and Hermit's Shacks per zone is increased to 3. | *Maximum amount of Taverns, Mineral Springs and Hermit's Shacks per zone is increased to 3. | ||
*Special weeks are disabled. | *Special weeks are disabled. |
Latest revision as of 19:08, 6 January 2025
This template is a mirror variant of Jebus Cross template. Each player has a big ang rich treasure zone on their native terrain at their disposal. There is also a heavily guarded access to an extra-rich central treasure zone. Central treasure zone consists of two parts – one on each layer – connected by unguarded portals. This treasure zone tends to be even richer than on original Jebus Cross maps.

Specifications[edit | hide | hide all]
- Map size: L+U.
- Content types clarification:
- 103 (player zones): content types (300–3000, 14), (5000–16000, 6), (12000–22000, 1).
- 610 (gold zones): content types (10000–25000, 10), (25000–35000, 10), (35000–55000, 3).
- Mirror template. Underground is generated exactly similar to surface level. Zone content on the surface and in the underground is also the same.
- Mirror zones are cross-connected: a portal in an arbitrary zone #X leads to a portal in the copy of another zone #Y (i.e., zone #Y+100), and vice-versa.
- Mirror connection monoliths are repulsed from towns, land connection guards and each other.
- Zone 1 and its mirror copy have the native terrain of their corresponding town. Zone 2 and its mirror copy is always a sand zone.
- Different towns of the same zone are allowed to have different alignments.
- Banned heroes:
- Maximum amount of Taverns, Mineral Springs and Hermit's Shacks per zone is increased to 3.
- Special weeks are disabled.
- Combat round limit is 100.
- Suggested rules and settings: