Templar and Paladin: Difference between revisions

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{{indor}}{{Castle creatures}}{{CreatureNew
{{indor}}{{Castle creatures}}{{CreatureNew
| name          = Templar
| faction        = Castle
| attack        = 15
| defense        = 15
| shots          =
| damage        = 25–45
| health        = 175
| speed          = 5
| move          = Ground
| size          = 1
| growth        = 2
| aivalue        = 3698
| fightvalue    = 3698
| goldcost      = 1400
| resource      = Ore
| rescost        = 1
| abilities      = Can cast {{gl|Destroy Undead}} (30 HP per unit) once per combat.
}}{{CreatureNew
| name          = Paladin
| name          = Paladin
| faction        = Castle
| faction        = Castle
Line 18: Line 36:
| abilities      = Can cast {{gl|Destroy Undead}} ({{gt|60}} HP per unit) twice per combat. Casts Expert {{gl|Prayer}} at the start of combat.
| abilities      = Can cast {{gl|Destroy Undead}} ({{gt|60}} HP per unit) twice per combat. Casts Expert {{gl|Prayer}} at the start of combat.
}}
}}
{{CreatureNew
 
| name          = Templar
| faction        = Castle
| attack        = 15
| defense        = 15
| shots          =
| damage        = 25–45
| health        = 175
| speed          = 5
| move          = Ground
| size          = 1
| growth        = 2
| aivalue        = 3698
| fightvalue    = 3698
| goldcost      = 1400
| resource      = Ore
| rescost        = 1
| abilities      = Can cast {{gl|Destroy Undead}} (30 HP per unit) once per combat.
}}
'''Templars''' and '''Paladins''' are the level 7 alternative creatures of [[Castle]]. They can be recruited from the Cathedral.
'''Templars''' and '''Paladins''' are the level 7 alternative creatures of [[Castle]]. They can be recruited from the Cathedral.
 
{{clear|left}}
== Dwellings & Portraits ==
{{DwellingPortraitNoExp
{{DwellingPortraitNoExp
| dwelling      = Cathedral
| dwelling      = Cathedral
Line 44: Line 45:
| creature2      = Paladin
| creature2      = Paladin
}}
}}
 
{{clear|left}}
{{creature 'see also'}}
{{creature 'see also'}}
* [[Comparison of Level 7 Creatures]]
* [[Comparison of Level 7 Creatures]]

Revision as of 11:44, 7 February 2025

The following information is largely based on extrapolations about a work-in-progress project and largely unconfirmed. The finished project may differ greatly.
Only available when the unofficial expansion, Day of Reckoning, is installed.
Castle creatures
Level 1
Pikeman Pikeman Pikeman
Halberdier Halberdier Halberdier
Level 2
Archer Archer
Marksman Marksman
Level 3
Griffin Griffin
Royal Griffin Royal Griffin
Level 4
Swordsman Swordsman
Crusader Crusader
Level 5
Monk Monk
Zealot Zealot
Level 6
Cavalier Cavalier
Champion Champion
Level 7
Angel Angel
Archangel Archangel
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory Bulwark
Palace Grotto Forge
Neutral

<translate>

Templar
15
15
25–45
175
5
Move
Ground
Size
1
Growth
2
3698
3698
Cost Per Troop

1400

1

Can cast Destroy Undead (30 HP per unit) once per combat.

</translate><translate>

Paladin
20
25
25–45
225
7
Move
Ground
Size
1
Growth
2
6925
6925
Cost Per Troop

3000

2

Can cast Destroy Undead (60 HP per unit) twice per combat. Casts Expert Prayer at the start of combat.

</translate>

Templars and Paladins are the level 7 alternative creatures of Castle. They can be recruited from the Cathedral.

Dwellings & Portraits

See Also: