VCMI Project: Difference between revisions

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{{TownsNewVCMI}}
{{TownsNewVCMI}}
Open source community rewrite of the {{homm3}} engine.
''"VCMI is a complete remake of Heroes of Might and Magic 3. It's a new engine built from the ground up, utilizing the original game's graphics, sound, and text assets. This allows VCMI to achieve near-perfect compatibility with the classic gameplay of Heroes 3 while offering the technical benefits of a modern engine. Everything in VCMI is rewritten from scratch, including game file loading, graphics rendering, AI, and core mechanics. The project aims to not only integrate popular features from beloved community mods like HotA, WoG, and HD Mod, but also explore exciting new possibilities in all aspects of the gameplay experience."'' <sup>[https://vcmi.eu/faq/ vcmi.eu]</sup>


{{about|From the VCMI wiki:
== VCMI Towns ==
The purpose of VCMI project is to rewrite the entire HOMM 3: SoD and WoG engines from scratch, giving it new and extended possibilities. We hope to support mods and new towns already made by fans but abandoned because of game code limitations.
Certain towns are featured here on the Heroes III Wiki. These towns are featured for meeting the following criteria:
* The town is complete in its graphics, audio, heroes, creatures, and other data (spells, abilities, etc.) without having missing graphics, audio, or other data.
* The town uses original assets made by the author(s) of the town.
** The town does not use any AI generated assets, regardless of whether the AI generated asset has been modified.
** Creatures cannot be kit-bashed or "frankensteined" from pre-existing models.
* The town is not incredibly over- or under-powered; it respects {{sod}} / {{hota}} balance.
* The town is not made to be a joke or otherwise silly.


VCMI is a fan-made [https://github.com/vcmi/vcmi open-source] project in progress. We already allow support for maps of any sizes, higher resolutions and extended engine limits. Currently the game is playable, especially in single player mode, but there are still some bugs and missing features.
== External Links: ==
 
VCMI is not yet a standalone program, it uses files and graphics from the original game. You need to have a version of Heroes 3 to [https://wiki.vcmi.eu/Installation install] the files from ([https://www.gog.com/game/heroes_of_might_and_magic_3_complete_edition such as the one provided by GoG]).
}}
 
 
==External links==
* [http://wiki.vcmi.eu/index.php?title=Main_Page VCMI Wiki]
* [http://wiki.vcmi.eu/index.php?title=Main_Page VCMI Wiki]
* [http://forum.vcmi.eu/portal.php VCMI Project]
* [http://forum.vcmi.eu/portal.php VCMI Project]
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* [https://vcmi.eu/Mod%20Repository/Overview/ VCMI Mod Repository]
* [https://vcmi.eu/Mod%20Repository/Overview/ VCMI Mod Repository]


== See also ==
== See Also: ==
 
* [[Era II + WoG]]
[[Era II + WoG]]
* [[In the Wake of Gods]]
 
[[In the Wake of Gods]]
 


[[Category: External Projects]]
[[Category: External Projects]]

Revision as of 19:44, 11 June 2025

"VCMI is a complete remake of Heroes of Might and Magic 3. It's a new engine built from the ground up, utilizing the original game's graphics, sound, and text assets. This allows VCMI to achieve near-perfect compatibility with the classic gameplay of Heroes 3 while offering the technical benefits of a modern engine. Everything in VCMI is rewritten from scratch, including game file loading, graphics rendering, AI, and core mechanics. The project aims to not only integrate popular features from beloved community mods like HotA, WoG, and HD Mod, but also explore exciting new possibilities in all aspects of the gameplay experience." vcmi.eu

VCMI Towns

Certain towns are featured here on the Heroes III Wiki. These towns are featured for meeting the following criteria:

  • The town is complete in its graphics, audio, heroes, creatures, and other data (spells, abilities, etc.) without having missing graphics, audio, or other data.
  • The town uses original assets made by the author(s) of the town.
    • The town does not use any AI generated assets, regardless of whether the AI generated asset has been modified.
    • Creatures cannot be kit-bashed or "frankensteined" from pre-existing models.
  • The town is not incredibly over- or under-powered; it respects The Shadow of Death / Horn of the Abyss balance.
  • The town is not made to be a joke or otherwise silly.

External Links:

See Also: