Stronghold: Difference between revisions
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(Heroes and Creatures Tables, some other design changes) |
m (moved Stronghold town to Stronghold over redirect: Article is about the whole faction, not just about towns. Also, manual uses factions without the town word.) |
(No difference)
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Revision as of 09:04, 2 April 2014
The stronghold town is a neutral alignment town type with barbarian and battle mage hero classes. Stronghold towns are built by alliances of tribes. Armies composed of stronghold-based units have a balanced mix of ranged and hand-to-hand attackers. With the inclusion of the stronger units, these armies are particularly well-equipped to deal with attacks on other towns.
Structures
Stonghold Specific Buildings
- Ballista Yard
- Freelancer's Guild
- Mess Hall
- Escape Tunnel
- Hall of Valhalla
- Warlords' Monument (Grail building)
Creature Dwellings
Heroes
Template:Herotable Template:Herotablerow Stronghold |} List of all heroes
Creatures
Template:Creaturetable Template:Creaturetablerow Stronghold |} List of all creatures
Additional Information
Pros
- Hero classes. Battle Mage is one of the most balanced classes in the game with a host of useful specials. Barbarians are the best fighter class available, expect attack ratings to rise fast and keep on rising. With great specials like Offense, a high-level Barbarian is a tough opponent.
- Escape Tunnel: it´s great to be able to retreat from a siege so you don´t lose your best hero this way.
- Cyclopes and Cyclops Kings can attack castle walls with their ranged attack. This is a vastly underestimated special that can tip the scale in an attacking force´s favor very quickly, especially when combined with a fast initiative-giving unit and Haste (Expert level for best effect). High Morale (to enable multiple shots) is also extra useful for them (the spell for this is Mirth) and if you have the room in your army, every additional stack gives additional shots at the wall! A stack of 1 Cyclops King 'sieges' as good as a stack of 1000 would.
- Ancient behemoths win a 1vs1 against most 7'th level creatures.
Cons
- Slow units, the fastest is the Thunderbird with a Speed of 11. Ancient Behemoths has 9.
- Magic, Mage Guild is limited to level 3.
- Only one flying unit, namely the Thunderbird.
- Cyclops and Behemoth lairs both require a lot of crystal to build. This competition makes it hard to have them both out in the earlier times - you have to choose between one of them, while both are useful.
Town Costs
["Basic" includes Citadel, Castle & any prerequisites: "Upgrades" also includes prerequisites]
Resource | Basic | Upgrades | All |
---|---|---|---|
28700 | 28000 | 91200 | |
60 | 47 | 157 | |
70 | 47 | 157 | |
30 | 20 | 60 | |
0 | 5 | 15 | |
0 | 0 | 10 | |
0 | 0 | 10 | |
Troop cost/week: | 24530 2 |
Towns | |
---|---|
Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |