Walking Dead and Zombie: Difference between revisions

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{{Necropolis creatures}}{{Creature
{{Necropolis creatures}}{{Creature
| lvl      = 2
  | Name      = Walking Dead
| Town      = Necropolis
  | Name      = Walking dead
| Image    = Walkingdead
  | Attack    = 5
  | Attack    = 5
  | Defence   = 5
  | Defense   = 5
  | Speed    = 3
  | Speed    = 3
  | Growth    = 8
  | Growth    = 8
  | Damage    = 2–3
  | Damage    = 2–3
  | Health    = 15
  | Health    = 15
| Shots    = -
  | Cost      = 100
  | Cost      = 100
  | Special  = [[Undead]]
  | Special  = [[Undead]]
  | U_name    = Zombie
  | U_name    = Zombie
  | U_attack  = 5
  | U_attack  = 5
  | U_defence = 5
  | U_defense = 5
  | U_speed  = 4
  | U_speed  = 4
  | U_damage  = 2–3
  | U_damage  = 2–3
  | U_health  = 20
  | U_health  = 20
| U_shots  = -
  | U_cost    = 125
  | U_cost    = 125
  | U_special = [[Undead]] + [[Disease]]
  | U_special = [[Undead]] + [[Disease]]
| No_shots  =
| No_ushots =
}}  
}}  



Revision as of 19:45, 3 April 2014

Necropolis creatures
Level 1
Skeleton Skeleton
Skeleton Warrior Skeleton Warrior
Level 2
Walking Dead Walking Dead
Zombie Zombie
Level 3
Wight Wight
Wraith Wraith
Level 4
Vampire Vampire
Vampire Lord Vampire Lord
Level 5
Lich Lich
Power Lich Power Lich
Level 6
Black Knight Black Knight
Dread Knight Dread Knight
Level 7
Bone Dragon Bone Dragon
Ghost Dragon Ghost Dragon
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Walking Dead
 Cost per troop 

100

Attack 5
Defense 5
Damage 2–3
Health 15
Speed 3
Movement Ground
Size 1
Growth 8
AI Value
 Special abilities:
Undead
Zombie
 Cost per troop 

125

Attack 5
Defense 5
Damage 2–3
Health 20
Speed 4
Movement Ground
Size 1
Growth 8
AI Value
 Special abilities:
Undead + Disease
Portraits
Shadow of Death   Horn of the Abyss

Walking dead and zombies are level 2 creatures of necropolis town. They are recruited from the graveyard.

Walking dead and zombies are magically animated corpses. Zombies have a 20% chance to cause disease in creatures they attack. Diseased creatures have their attack and defense ratings reduced by two for a period of three rounds.