User:Sanust/Guides/Firewall: Difference between revisions
Created page with "{{wip}} * I will write the Chinese guides first and then translate it into English. --Sanust {{Sn|Fire Wall}} is a extremely powerful magic while PVE. This page only teaches you how to use it in Shadow of Death{{-ws}},and assuming that all the troops are not affected by morale and luck. '''BEFORE CONTINUING TO READ, PLEASE MAKE SURE YOU HAVE READ ITS OWN PAGE.''' == 野怪的移动顺序 == # 野怪移动顺序优先级为顺时针,在满足..." |
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* I will write the Chinese guides first and then translate it into English. --[[User:Sanust|Sanust]] | * I will write the Chinese guides first and then translate it into English. --[[User:Sanust|Sanust]] | ||
{{Sn|Fire Wall}} is a extremely powerful magic | {{Sn|Fire Wall}} is a extremely powerful magic in PVE. | ||
Undoubtedly, {{Hn|Luna|Elementalist}}, who has the Fire Wall [[specialty]], is the best choice for using this spell - she can double the damage. | |||
This guide focuses on using Luna starting with {{town|Conflux}} town to clear monsters by {{Cnu|Pixie|Sprite}} and Fire Wall. It is particularly important to note that when using Luna for monster clearing, {{Cn|Sprite}} should be used whenever possible. | |||
This guide ONLY teaches you how to use Fire Wall in the [[Shadow of Death]]{{-ws}},and assuming that all the troops are NOT affected by morale and luck. | |||
'''BEFORE CONTINUING TO READ, PLEASE ENSURE YOU HAVE READ AND UNDERSTOOD THE INFORMATION ABOVE.''' | |||
== | == Basic Data == | ||
Fire Wall always lasts for exactly 2 rounds, regardless of the hero's {{Ss|Fire Magic}} secondary skill level. Heroes without or with Basic Fire Magic can cast a two-hex wall (shaped like "/"), while those with Advanced or Expert Fire Magic can cast a three-tile wall (shaped like ">"). | |||
{| class="wikitable" | |||
|- | |||
! Fire Magic Level !! Duration !! Hex !! Damage | |||
|- | |||
| None || 2 Rounds || 2(/) || 10 + P * 10 | |||
|- | |||
| Basic || 2 Rounds || 2(/) || 10 + P * 10 | |||
|- | |||
| Advanced || 2 Rounds || 3(<) || 20 + P * 10 | |||
|- | |||
| Expert || 2 Rounds || 3(<) || 50 + P * 10 | |||
|} | |||
== Turn Order == | |||
# Units with higher [[speed]] act first. | |||
# No consecutive turns for same speed: If both sides have units of the same speed, they cannot act consecutively. | |||
# Units in front act first: Units in earlier positions (from slot 1 to slot 7) act before those in later positions. | |||
The unit position order within the [[Creature Bank]] will be shown in their respective sections below. | |||
== Pathfinding == | |||
When a unit takes its turn, if it wants to move to a certain tile, how does it plan its route? The following rules explain how the AI calculates pathfinding on the [[battlefield]]. | |||
=== Rule 1: The Shortest Path Principle === | |||
A unit will always choose the shortest path to reach its target. As a result, the unit would minimize turns whenever possible. | |||
=== Rule 2: The Hexagonal Principle === | |||
The battlefield in Heroes III is designed as a hexagonal grid, similar to a chessboard, which results in units' attack ranges also being presented in hexagonal patterns. | |||
[[File:Firewall Guide Hexagonal Principle.png|300px|thumb|right|The maximum movement range for a [[Battle Dwarf]] form a hexagon with a radius (r) of 5.]] | |||
In the example shown, for the {{Cn|Battle Dwarf}}, all the green-highlighted hexes represent equally short paths. | |||
* If the battlefield is large enough, the theoretical maximum movement range for {{Cn|Arch Devil}} would form a hexagon with a radius (r) of 17. | |||
=== Rule 3: The Coordinate Priority Principle === | |||
When multiple shortest paths exist, the game then determines the final choice based on coordinate priority. | |||
Using the starting tile as the origin, draw rays in six directions to establish a six-quadrant coordinate system. Following ''The Shortest Path Principle'', the monster's movement order is determined by quadrant priorities numbered 1 to 6. | |||
[[File:Firewall Guide Coordinate Priority Principle.png|300px|thumb|right|Priority decreases gradually from 1 to 6.]] | |||
== Luna the Arsonist == | |||
=== 初火烧帝王坟 === | === 初火烧帝王坟 === | ||
Revision as of 11:00, 29 August 2025
- I will write the Chinese guides first and then translate it into English. --Sanust
Fire Wall is a extremely powerful magic in PVE.
Undoubtedly, ![]()
![]()
Luna the Elementalist, who has the Fire Wall specialty, is the best choice for using this spell - she can double the damage.
This guide focuses on using Luna starting with
Conflux town to clear monsters by ![]()
![]()
Pixie and Sprite and Fire Wall. It is particularly important to note that when using Luna for monster clearing, ![]()
Sprite should be used whenever possible.
This guide ONLY teaches you how to use Fire Wall in the Shadow of Death
,and assuming that all the troops are NOT affected by morale and luck.
BEFORE CONTINUING TO READ, PLEASE ENSURE YOU HAVE READ AND UNDERSTOOD THE INFORMATION ABOVE.
Basic Data
Fire Wall always lasts for exactly 2 rounds, regardless of the hero's
Fire Magic secondary skill level. Heroes without or with Basic Fire Magic can cast a two-hex wall (shaped like "/"), while those with Advanced or Expert Fire Magic can cast a three-tile wall (shaped like ">").
| Fire Magic Level | Duration | Hex | Damage |
|---|---|---|---|
| None | 2 Rounds | 2(/) | 10 + P * 10 |
| Basic | 2 Rounds | 2(/) | 10 + P * 10 |
| Advanced | 2 Rounds | 3(<) | 20 + P * 10 |
| Expert | 2 Rounds | 3(<) | 50 + P * 10 |
Turn Order
- Units with higher speed act first.
- No consecutive turns for same speed: If both sides have units of the same speed, they cannot act consecutively.
- Units in front act first: Units in earlier positions (from slot 1 to slot 7) act before those in later positions.
The unit position order within the Creature Bank will be shown in their respective sections below.
Pathfinding
When a unit takes its turn, if it wants to move to a certain tile, how does it plan its route? The following rules explain how the AI calculates pathfinding on the battlefield.
Rule 1: The Shortest Path Principle
A unit will always choose the shortest path to reach its target. As a result, the unit would minimize turns whenever possible.
Rule 2: The Hexagonal Principle
The battlefield in Heroes III is designed as a hexagonal grid, similar to a chessboard, which results in units' attack ranges also being presented in hexagonal patterns.

In the example shown, for the ![]()
Battle Dwarf, all the green-highlighted hexes represent equally short paths.
- If the battlefield is large enough, the theoretical maximum movement range for

Arch Devil would form a hexagon with a radius (r) of 17.
Rule 3: The Coordinate Priority Principle
When multiple shortest paths exist, the game then determines the final choice based on coordinate priority.
Using the starting tile as the origin, draw rays in six directions to establish a six-quadrant coordinate system. Following The Shortest Path Principle, the monster's movement order is determined by quadrant priorities numbered 1 to 6.

Luna the Arsonist
初火烧帝王坟
帝王坟指有10个吸血鬼的墓室。下面假设 Luna 四维为初始状态(0,0,3,3),且初始兵力中有气元素。此战斗不一定要用蓝蝴蝶。
非泥地
- 把大队的蝴蝶放在5号位,气元素放在7号位,其余各分出来1只。
泥地
- 把大队的蝴蝶放在7号位,气元素放在5号位,1号位放2只蝴蝶,其余各分出来1只。
(详见BV1R4411b77B)
草地禁魔
事实上,只要是草地带蓝蝴蝶,无论什么英雄都可以做到禁魔下帝王坟。
需要带30只蓝蝴蝶,其中1号位10个,2号位15个,3号位5个。总之蝴蝶总数量不能超过30,1号位+3号位数量不能超过2号位数量。
(详见BV1WK4y1J7qU)