Fire Wall

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School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Fire Wall
School: Fire Magic
Level: 2nd
Cost: 8/6
Duration: 2 rounds
Basic effect
Places a 2-hex wildfire on the battlefield at a point specified by the caster. Any units passing through the wall take (10 + (power x 10 (15 Horn of the Abyss)) damage.
 
Advanced effect
Places a 3-hex wildfire on the battlefield at a point specified by the caster. Any units passing through the wall take (20 + (power x 10 (15 Horn of the Abyss))) damage.
 
Expert effect
Places a 3-hex wildfire on the battlefield at a point specified by the caster. Any units passing through the wall take (50 + (power x 10 (15 Horn of the Abyss))) damage.
 
Probability of occurrence (%):
Castle 25
Rampart 25
Tower 33 (25*)
Inferno 47
Necropolis 24
Dungeon 25
Stronghold 25
Fortress 25
Conflux 37
Cove Horn of the Abyss 25
Factory Horn of the Abyss 25
* Without Library

Produces a wall of fire. Any unit that's not immune to its effect that passes through it or ends their turn in it will take damage. Can only be removed by advanced/expert Remove Obstacle or expert Dispel.

Note: Spell duration is NOT increased by any of the spell-duration boosting artifacts (Ring, Collar & Cape of Conjuring).

AI cannot cast this spell.

Heroes starting with Fire Wall:

Heroes specialising in Fire Wall:

Creatures immune to Fire Wall:

Damage Increases:

Damage Reductions:

See also:[edit | hide]