Artillery: Difference between revisions
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== Comments & debate == | == Comments & debate == | ||
Though not the worst skill, Artillery is of limited use. Whereas it may be useful early on in the game, at least on resource-poor maps of impossible difficulty, later on it usually provides considerably less bonus [[damage]] to a hero's army than do [[secondary skill]]s such as [[Offense]] or [[Archery]] (see Figure 1). Moreover, given that a [[ballista]] has only 250 [[health]] and acts last during the combat round, it may be destroyed in battles even before it can inflict any significant damage. Another disadvantage of Artillery is that the ballista is not deployed when attacking [[creature bank]]s or defending against a siege. However, the control that Artillery provides over [[arrow towers]] in sieges can be valuable, also because it enables the defending hero to cast the first or last [[spell]] in each round. | Though not the worst skill, Artillery is of limited use. Whereas it may be useful early on in the game, at least on resource-poor maps of impossible difficulty, later on it usually provides considerably less bonus [[damage]] to a hero's army than do [[secondary skill]]s such as [[Offense]] or [[Archery]] (see Figure 1). Moreover, given that a [[ballista]] has only 250 [[health]] and acts last during the combat round, it may be destroyed in battles even before it can inflict any significant damage. Another disadvantage of Artillery is that the ballista is not deployed when attacking [[creature bank]]s or defending against a siege. However, the control that Artillery provides over [[arrow towers]] in sieges can be valuable, also because it enables the defending hero to cast the first or last [[spell]] in each round. | ||
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| '''Explanation''': Imagine that on Week 1 Day 2 you have a [[ballista]] and 12 [[Grand Elf|Grand Elves]] (7 from your town and 5 from your heroes). If your hero has 5 [[attack]], would his army deal more damage with Advanced Artillery (e.g., a level 2 [[Gurnisson]]) or with Advanced [[Archery]] (e.g., a level 2 [[Jabarkas]])? Figure 1 shows that in this case you need at least 17 [[Grand Elf|Grand Elves]] for Advanced [[Archery]] to do more damage than Advanced Artillery on [[grass]] (see I). With only 12 [[Grand Elf|Grand Elves]] and a [[ballista]], Advanced Artillery may in this stage therefore help you most to advance your hero and kingdom. However, imagine that on Week 2 Day 1, you buy 19 extra [[Grand Elf|Grand Elves]] (14 from your town and 5 from a tavern hero) and that your hero, after gaining some levels, now has an [[attack]] of 9. Would this hero with an army of 31 [[Grand Elf|Grand Elves]] and a [[ballista]] benefit more from Expert Artillery or Expert [[Archery]]? Figure 1 shows that because this hero has more than 16 [[Grand Elf|Grand Elves]], Expert [[Archery]] is the better choice here (see II). This demonstrates that later on in most games Artillery rapidly becomes less useful than [[Archery]] (or [[Offense]]), An exception may be maps on impossible difficulty with insufficient money to recruit extra troops, which allows heroes with Artillery to gain and possibly maintain a notable advantage. | |||
'''Note''': The Figure is also valid for armies with other ranged units than Grand Elves (e.g., 7 [[Grand Elf|Grand Elves]] on [[grass]] equal 8 [[Medusa]]s on [[subterranean]]). Special circumstances such as [[morale]], [[hero specialty|hero specialties]], archery artifacts, [[spell]]s and ranged units getting killed or blocked during battle are not factored in. | |||
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'''Figure 1''': ''Required Number of Ranged Units for Archery to Deal More Bonus Damage than Artillery Does as a Function of Hero’s Attack and Skill Level''. | '''Figure 1''': ''Required Number of Ranged Units for Archery to Deal More Bonus Damage than Artillery Does as a Function of Hero’s Attack and Skill Level''. | ||
[[Category: Secondary skills]] | [[Category: Secondary skills]] | ||
__NOTOC__ | __NOTOC__ |
Revision as of 05:43, 7 July 2014
Artillery is a secondary skill that gives the hero manual control over the Ballista. Basic Artillery provides a 50% chance that attacks from a ballista deal double damage. For advanced Artillery this is a 75% chance and for expert Artillery a 100% chance. Advanced and expert Artillery also allow the ballista to shoot twice per round, instead of once. When a hero with Artillery defends during a siege, the player gains manual control over the arrow towers.
Heroes that specialize in Ballistas:
- Christian the Knight
- Torosar the Alchemist
- Pyre the Demoniac
- Arlach the Overlord
- Gurnisson the Barbarian
Comments & debate
Though not the worst skill, Artillery is of limited use. Whereas it may be useful early on in the game, at least on resource-poor maps of impossible difficulty, later on it usually provides considerably less bonus damage to a hero's army than do secondary skills such as Offense or Archery (see Figure 1). Moreover, given that a ballista has only 250 health and acts last during the combat round, it may be destroyed in battles even before it can inflict any significant damage. Another disadvantage of Artillery is that the ballista is not deployed when attacking creature banks or defending against a siege. However, the control that Artillery provides over arrow towers in sieges can be valuable, also because it enables the defending hero to cast the first or last spell in each round.
Explanation: Imagine that on Week 1 Day 2 you have a ballista and 12 Grand Elves (7 from your town and 5 from your heroes). If your hero has 5 attack, would his army deal more damage with Advanced Artillery (e.g., a level 2 Gurnisson) or with Advanced Archery (e.g., a level 2 Jabarkas)? Figure 1 shows that in this case you need at least 17 Grand Elves for Advanced Archery to do more damage than Advanced Artillery on grass (see I). With only 12 Grand Elves and a ballista, Advanced Artillery may in this stage therefore help you most to advance your hero and kingdom. However, imagine that on Week 2 Day 1, you buy 19 extra Grand Elves (14 from your town and 5 from a tavern hero) and that your hero, after gaining some levels, now has an attack of 9. Would this hero with an army of 31 Grand Elves and a ballista benefit more from Expert Artillery or Expert Archery? Figure 1 shows that because this hero has more than 16 Grand Elves, Expert Archery is the better choice here (see II). This demonstrates that later on in most games Artillery rapidly becomes less useful than Archery (or Offense), An exception may be maps on impossible difficulty with insufficient money to recruit extra troops, which allows heroes with Artillery to gain and possibly maintain a notable advantage.
Note: The Figure is also valid for armies with other ranged units than Grand Elves (e.g., 7 Grand Elves on grass equal 8 Medusas on subterranean). Special circumstances such as morale, hero specialties, archery artifacts, spells and ranged units getting killed or blocked during battle are not factored in. |
Figure 1: Required Number of Ranged Units for Archery to Deal More Bonus Damage than Artillery Does as a Function of Hero’s Attack and Skill Level.