Air Magic: Difference between revisions
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'''Air magic''' is a [[secondary skill]], that increases the effectiveness and reduces costs of [[spell]]s from the [[School of Air Magic]]. | '''Air magic''' is a [[secondary skill]], that increases the effectiveness and reduces costs of [[spell]]s from the [[School of Air Magic]]. | ||
== | == Discussion == | ||
The main reasons for choosing air magic are [[fly]], [[dimension door]] and [[haste]] spells. The first two are most powerful adventure map spells together with [[town portal]]. However, fly and dimension door are often banned from custom maps. Nevertheless, expert air magic causes haste to be cast at [[mass spell]], which makes it worth the secondary skill slot. | The main reasons for choosing air magic are [[fly]], [[dimension door]] and [[haste]] spells. The first two are most powerful adventure map spells together with [[town portal]]. However, fly and dimension door are often banned from custom maps. Nevertheless, expert air magic causes haste to be cast at [[mass spell]], which makes it worth the secondary skill slot. | ||
[[Category: Secondary skills]] | [[Category: Secondary skills]] |
Revision as of 09:58, 10 July 2014
is about the secondary skill. For air magic spells, see School of Air Magic.
Air magic is a secondary skill, that increases the effectiveness and reduces costs of spells from the School of Air Magic.
Discussion
The main reasons for choosing air magic are fly, dimension door and haste spells. The first two are most powerful adventure map spells together with town portal. However, fly and dimension door are often banned from custom maps. Nevertheless, expert air magic causes haste to be cast at mass spell, which makes it worth the secondary skill slot.