User:Entelechy/sandbox: Difference between revisions
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! {{-}}Description{{-}} | ! {{-}}Description{{-}} | ||
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| {{-}}I<sub>1</sub>   = 0.05 × Attack - Defense (if A ≥ D) | | {{-}}I<sub>1</sub>   = 0.05 × [[Attack]] - [[Defense]] (if A ≥ D) | ||
|- | |- | ||
| {{-}}I<sub>2</sub>   = 0.10, 0.25, 0.50 for basic, advanced, expert Archery<br> | | {{-}}I<sub>2</sub>   = 0.10, 0.25, 0.50 for basic, advanced, expert [[Archery]]<br> | ||
        = 0.10, 0.20, 0.30 for basic, advanced, expert Offense{{-}} |         = 0.10, 0.20, 0.30 for basic, advanced, expert [[Offense]]{{-}} | ||
|- | |- | ||
| {{-}}I<sub>3</sub>   = 0.05 × I<sub>2</sub> × hero level | | {{-}}I<sub>3</sub>   = 0.05 × I<sub>2</sub> × hero level for Archery/Offense [[Hero_specialty#Secondary_skill_specialties|specialty]] | ||
|- | |- | ||
| {{-}}I<sub>4</sub>   = 1.00 for | | {{-}}I<sub>4</sub>   = 1.00 for [[luck]]y strikes | ||
|- | |- | ||
| {{-}}I<sub>5</sub>   = 1.00 for Death Blow, Ballista double damage | | {{-}}I<sub>5</sub>   = 1.00 for [[Death Blow]], [[Ballista]] double damage<br> | ||
     = 1.00 if [[Elemental]] attacks opposite [[Elemental]] type |      = 1.00 if [[Elemental]] attacks opposite [[Elemental]] type<br> | ||
     = 0.50 for hate;<br> |      = 0.50 for [[hate]];<br> | ||
     = 0.05 × |      = 0.05 × [[hex]]es travelled for [[Cavalier]]s, [[Champion]]s | ||
|- | |- | ||
| {{-}}R<sub>1</sub> = 0. | | {{-}}R<sub>1</sub> = 0.025 × [[Defense]] - [[Attack]] (if D ≥ A) | ||
|- | |- | ||
| {{-}}R<sub>2</sub> = 0.05 | | {{-}}R<sub>2</sub> = 0.05, 0.10, 0.15 for basic, advanced, expert [[Armorer]] | ||
|- | |- | ||
| {{-}}R<sub>3</sub> = 0.15 for [[Shield]], 0.30 for advanced, expert<br> | | {{-}}R<sub>3</sub> = 0.05 × R<sub>2</sub> × hero level for Armorer [[Hero_specialty#Secondary_skill_specialties|specialty]] | ||
|- | |||
| {{-}}R<sub>4</sub> = 0.15 for [[Shield]], 0.30 for advanced, expert<br> | |||
   = 0.25 for [[Air Shield]], 0.50 for advanced, expert<br> |    = 0.25 for [[Air Shield]], 0.50 for advanced, expert<br> | ||
   = 0.50 for shooter with (basic) [[Forgetfulness]] |    = 0.50 for shooter with (basic) [[Forgetfulness]] | ||
|- | |- | ||
| {{-}}R<sub> | | {{-}}R<sub>5</sub> = 0.50 if attacker has [[range penalty|range]] or [[melee penalty]]{{-}} | ||
|- | |- | ||
| {{-}}R<sub> | | {{-}}R<sub>6</sub> = 0.50 if target is behind a wall ([[obstacle penalty]]){{-}} | ||
|- | |- | ||
| {{-}}R<sub> | | {{-}}R<sub>7</sub> = 0.50 if defender is [[Petrify|petrified]] | ||
|- | |- | ||
| {{-}}R<sub> | | {{-}}R<sub>8</sub> = 0.50 for retaliation after being [[Blind]]ed<br> | ||
   = 0.75 for retaliation after advanced [[Blind]] |    = 0.75 for retaliation after advanced [[Blind]] | ||
|- | |- | ||
| {{-}}R<sub> | | {{-}}R<sub>9</sub> = 0.50 for Psychic Elemental vs. [[mind spell]] immunity<br> | ||
   = 0.50 for Magic Elemental vs. full |    = 0.50 for Magic Elemental vs. full [[spell immunity]]<br> | ||
   = 0.75 for retaliation after being [[paralyze]]d |    = 0.75 for retaliation after being [[paralyze]]d | ||
|} | |} |
Revision as of 16:56, 19 July 2014
My Sandbox
Description |
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I1 = 0.05 × Attack - Defense (if A ≥ D) |
I2 = 0.10, 0.25, 0.50 for basic, advanced, expert Archery = 0.10, 0.20, 0.30 for basic, advanced, expert Offense |
I3 = 0.05 × I2 × hero level for Archery/Offense specialty |
I4 = 1.00 for lucky strikes |
I5 = 1.00 for Death Blow, Ballista double damage = 1.00 if Elemental attacks opposite Elemental type |
R1 = 0.025 × Defense - Attack (if D ≥ A) |
R2 = 0.05, 0.10, 0.15 for basic, advanced, expert Armorer |
R3 = 0.05 × R2 × hero level for Armorer specialty |
R4 = 0.15 for Shield, 0.30 for advanced, expert = 0.25 for Air Shield, 0.50 for advanced, expert |
R5 = 0.50 if attacker has range or melee penalty |
R6 = 0.50 if target is behind a wall (obstacle penalty) |
R7 = 0.50 if defender is petrified |
R8 = 0.50 for retaliation after being Blinded = 0.75 for retaliation after advanced Blind |
R9 = 0.50 for Psychic Elemental vs. mind spell immunity = 0.50 for Magic Elemental vs. full spell immunity |