Offense: Difference between revisions
(Categorisation) |
(clarification) |
||
Line 1: | Line 1: | ||
{{Secondary skills}} | {{Secondary skills}} | ||
{{Secondary skill | {{Secondary skill | ||
| B_effect = Combat, Buff, Melee, | | B_effect = Combat, Buff, Melee, adds a 10% bonus to all hand-to-hand damage inflicted by the hero's troops. | ||
| A_effect = Combat, Buff, Melee, | | A_effect = Combat, Buff, Melee, adds a 20% bonus to all hand-to-hand damage inflicted by the hero's troops. | ||
| E_effect = Combat, Buff, Melee, | | E_effect = Combat, Buff, Melee, adds a 30% bonus to all hand-to-hand damage inflicted by the hero's troops. | ||
}} | }} | ||
Offense adds 10%, 20% or 30% damage to the base damage of any [[Melee]] attacks from a hero’s troops. It does not multiply total damage by 110%, 120% or 130%. | Offense adds 10%, 20% or 30% damage to the base damage of any [[Melee]] attacks from a hero’s troops. It does not multiply total damage by 110%, 120% or 130%, it just adds a one time bonus to the damage points and doesnt change a total after [[luck]], [[death blow]] or [[attack skill]] - just a bonus to the damage points of the creature stack, not a bonus to a total after modifications by [[primary skill]] or multiplicative effects and enhancements. | ||
To illustrate, take a creature stack that without offense does 100 base damage and 50 bonus damage from its high attack skill for a total of 150 damage. With expert offense, the total damage of 150 is not multiplied by 130% and is therefore not 195. Instead, the base damage of 100 is multiplied by 30%, which is added to the 100 base damage and 50 bonus damage for a total of 100 + 50 + 30 = 180 damage. In this case, then, expert offense adds only 20% damage, instead of 30%. In reality, the offense bonus is therefore 30% only when no other bonuses, such as from [[luck]], [[death blow]], or high [[attack skill]] are added. | To illustrate, take a creature stack that without offense does 100 base damage and 50 bonus damage from its high attack skill for a total of 150 damage. With expert offense, the total damage of 150 is not multiplied by 130% and is therefore not 195. Instead, the base damage of 100 is multiplied by 30%, which is added to the 100 base damage and 50 bonus damage for a total of 100 + 50 + 30 = 180 damage. In this case, then, expert offense adds only 20% damage, instead of 30%. In reality, the offense bonus is therefore 30% only when no other bonuses, such as from [[luck]], [[death blow]], or high [[attack skill]] are added. |
Revision as of 07:45, 28 July 2014
Offense adds 10%, 20% or 30% damage to the base damage of any Melee attacks from a hero’s troops. It does not multiply total damage by 110%, 120% or 130%, it just adds a one time bonus to the damage points and doesnt change a total after luck, death blow or attack skill - just a bonus to the damage points of the creature stack, not a bonus to a total after modifications by primary skill or multiplicative effects and enhancements.
To illustrate, take a creature stack that without offense does 100 base damage and 50 bonus damage from its high attack skill for a total of 150 damage. With expert offense, the total damage of 150 is not multiplied by 130% and is therefore not 195. Instead, the base damage of 100 is multiplied by 30%, which is added to the 100 base damage and 50 bonus damage for a total of 100 + 50 + 30 = 180 damage. In this case, then, expert offense adds only 20% damage, instead of 30%. In reality, the offense bonus is therefore 30% only when no other bonuses, such as from luck, death blow, or high attack skill are added.
Recommended for: Any Hero who can afford the extra slot
Heroes that specialize in Offense
- Crag Hack the Barbarian
- Gundula the Battle Mage