Offense: Difference between revisions
(barbarians and Offense) |
(REVERT to Revision as of 09:45, 1 July 2014 by 77.170.64.15) |
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{{Secondary skills}} | {{Secondary skills}} | ||
{{Secondary skill | {{Secondary skill | ||
| B_effect = | | B_effect = increases all hand-to-hand damage inflicted by the hero's troops by 10%. | ||
| A_effect = | | A_effect = increases all hand-to-hand damage inflicted by the hero's troops by 20%. | ||
| E_effect = | | E_effect = increases all hand-to-hand damage inflicted by the hero's troops by 30%. | ||
}} | }} | ||
Offense adds 10%, 20% or 30% damage to the base damage of any [[Melee]] attacks from a hero’s troops. It does not multiply total damage by 110%, 120% or 130% | Offense adds 10%, 20% or 30% damage to the base damage of any [[Melee]] attacks from a hero’s troops. It does not multiply total damage by 110%, 120% or 130%. | ||
To illustrate, take a creature stack that without offense does 100 base damage and 50 bonus damage from its high attack skill for a total of 150 damage. With expert offense, the total damage of 150 is not multiplied by 130% and is therefore not 195. Instead, the base damage of 100 is multiplied by 30%, which is added to the 100 base damage and 50 bonus damage for a total of 100 + 50 + 30 = 180 damage. In this case, then, expert offense adds only 20% damage, instead of 30%. In reality, the offense bonus is therefore 30% only when no other bonuses, such as from [[luck]], [[death blow]], or high [[attack skill]] are added. | To illustrate, take a creature stack that without offense does 100 base damage and 50 bonus damage from its high attack skill for a total of 150 damage. With expert offense, the total damage of 150 is not multiplied by 130% and is therefore not 195. Instead, the base damage of 100 is multiplied by 30%, which is added to the 100 base damage and 50 bonus damage for a total of 100 + 50 + 30 = 180 damage. In this case, then, expert offense adds only 20% damage, instead of 30%. In reality, the offense bonus is therefore 30% only when no other bonuses, such as from [[luck]], [[death blow]], or high [[attack skill]] are added. | ||
'''Recommended for:''' Any Hero who can afford the extra slot | '''Recommended for:''' Any Hero who can afford the extra slot |
Revision as of 14:23, 1 August 2014
Offense adds 10%, 20% or 30% damage to the base damage of any Melee attacks from a hero’s troops. It does not multiply total damage by 110%, 120% or 130%.
To illustrate, take a creature stack that without offense does 100 base damage and 50 bonus damage from its high attack skill for a total of 150 damage. With expert offense, the total damage of 150 is not multiplied by 130% and is therefore not 195. Instead, the base damage of 100 is multiplied by 30%, which is added to the 100 base damage and 50 bonus damage for a total of 100 + 50 + 30 = 180 damage. In this case, then, expert offense adds only 20% damage, instead of 30%. In reality, the offense bonus is therefore 30% only when no other bonuses, such as from luck, death blow, or high attack skill are added.
Recommended for: Any Hero who can afford the extra slot
Heroes that specialize in Offense
- Crag Hack the Barbarian
- Gundula the Battle Mage