Water Magic: Difference between revisions
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'''Water Magic''' is a [[secondary skill]], that increases the effectiveness and reduces costs of [[spells]] from the [[School of Water Magic]]. | '''Water Magic''' is a [[secondary skill]], that increases the effectiveness and reduces costs of [[spells]] from the [[School of Water Magic]]. [[Barbarian]]s and [[Overlord]]s cannot learn Water Magic. | ||
'''Heroes with Water Magic as a starting skill:''' | |||
*[[Ciele]] the [[Elementalist]] (Basic) | |||
*[[Gelare]] the [[Elementalist]] (Basic) | |||
[[Category: Secondary skills]] | [[Category: Secondary skills]] |
Revision as of 05:11, 5 October 2015
is about the secondary skill. For water magic spells, see school of water magic.
Water Magic is a secondary skill, that increases the effectiveness and reduces costs of spells from the School of Water Magic. Barbarians and Overlords cannot learn Water Magic.
Heroes with Water Magic as a starting skill:
- Ciele the Elementalist (Basic)
- Gelare the Elementalist (Basic)