Pathfinding: Difference between revisions
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|+ Table 1. Terrain penalties with different levels of Pathfinding | |||
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! Terrain | ! Terrain | ||
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| align=left | [[Dirt]]<br>[[Grass]]<br>[[Lava]]<br>[[Subterranean]]||100%||100%||100%||100% | | align=left | [[Dirt]]<br>[[Grass]]<br>[[Lava]]<br>[[Subterranean]]||100%||100%||100%||100% | ||
|- | |- | ||
|[[Rough]]||125%||100%||100%||100% | | align=left | [[Rough]]||125%||100%||100%||100% | ||
|- | |- | ||
|[[Sand]] | | align=left | [[Sand]]<br>[[Snow]]||150%||125%||100%||100% | ||
|- | |- | ||
|[[Swamp]]||175%||150%||125%||100% | | align=left | [[Swamp]]||175%||150%||125%||100% | ||
|} | |} | ||
Revision as of 08:45, 14 October 2015
Pathfinding is a secondary skill, that reduces the movement penalty for rough terrains. A hero with expert pathfinding secondary skills treats all terrains as grass, which means that the hero suffers no penalty for crossing rough, sand, snow or swamp terrain types. The reductions of skill levels to terrain penalties can be seen from the table below.
Terrain | None | Basic | Advanced | Expert |
---|---|---|---|---|
Dirt Grass Lava Subterranean |
100% | 100% | 100% | 100% |
Rough | 125% | 100% | 100% | 100% |
Sand Snow |
150% | 125% | 100% | 100% |
Swamp | 175% | 150% | 125% | 100% |
Heroes with a Pathfinding starting skill
Clancy starts with Basic Pathfinding.
Discussion
Pathfinding's feasibility rests heavily on the characteristics of the map. On a map with very few areas of rough terrains Pathfinding is useless, but on maps containing a lot of rough terrains it becomes extremely valuable. Pathfinding can always be recommended as a secondary skill for scout type secondary heroes, but it may also be valuable for the main hero(es). It should be noted that some factions' native terrains include rough terrains, which may affect the necessity of Pathfinding on some maps.