Pathfinding: Difference between revisions
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'''Pathfinding''' is a [[secondary skill]], that reduces the [[ | '''Pathfinding''' is a [[secondary skill]], that reduces the [[movement penalty]] for rough [[terrain]]s. A hero with expert pathfinding secondary skills treats all terrains as [[grass]], which means that the hero suffers no penalty for crossing [[rough]], [[sand]], [[snow]] or [[swamp]] terrain types. Penalty reductions from the skill level are tabulated below. | ||
{| cellspacing=0 cellpadding=2 style="border: 1px solid black; text-align: center; color:black; background:#{{Grey 3}};" | {| cellspacing=0 cellpadding=2 style="border: 1px solid black; text-align: center; color:black; background:#{{Grey 3}};" | ||
|+ align=left | Table 1. Terrain penalties with different levels of Pathfinding | |+ align=left | Table 1. Terrain penalties with different levels of Pathfinding | ||
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'''Heroes with a Pathfinding starting skill:''' | |||
[[Clancy]] starts with Basic Pathfinding. | * [[Clancy]] starts with Basic Pathfinding. | ||
== Discussion == | == Discussion == | ||
The feasibility of pathfinding rests heavily on the characteristics of the map. On a map with very few areas of rough terrains pathfinding is useless, but on maps containing a lot of rough terrains it becomes extremely valuable. Pathfinding can always be recommended as a secondary skill for scout type secondary heroes, but it may also be valuable for the main hero(es). It should be noted that some factions' [[native terrain]]s include rough terrains, which may affect the necessity of pathfinding. | |||
[[Category: Secondary skills]] | [[Category: Secondary skills]] | ||
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Revision as of 08:17, 15 October 2015
Pathfinding is a secondary skill, that reduces the movement penalty for rough terrains. A hero with expert pathfinding secondary skills treats all terrains as grass, which means that the hero suffers no penalty for crossing rough, sand, snow or swamp terrain types. Penalty reductions from the skill level are tabulated below.
Terrain | None | Basic | Advanced | Expert |
---|---|---|---|---|
Dirt Grass Lava Subterranean |
100% | 100% | 100% | 100% |
Rough | 125% | 100% | 100% | 100% |
Sand Snow |
150% | 125% | 100% | 100% |
Swamp | 175% | 150% | 125% | 100% |
Heroes with a Pathfinding starting skill:
- Clancy starts with Basic Pathfinding.
Discussion
The feasibility of pathfinding rests heavily on the characteristics of the map. On a map with very few areas of rough terrains pathfinding is useless, but on maps containing a lot of rough terrains it becomes extremely valuable. Pathfinding can always be recommended as a secondary skill for scout type secondary heroes, but it may also be valuable for the main hero(es). It should be noted that some factions' native terrains include rough terrains, which may affect the necessity of pathfinding.