Resistance: Difference between revisions
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'''Resistance''' is a [[secondary skill]] that increases the [[magic resistance]] of hero's troops | '''Resistance''' is a [[secondary skill]] that increases the [[magic resistance]] of hero's troops. [[Warlock]]s, [[Witch]]es and [[Wizard]]s cannot learn Resistance. | ||
'''Heroes with Resistance as a starting skill:''' | '''Heroes with Resistance as a starting skill:''' |
Revision as of 23:58, 16 October 2015
Resistance is a secondary skill that increases the magic resistance of hero's troops. Warlocks, Witches and Wizards cannot learn Resistance.
Heroes with Resistance as a starting skill:
- Ajit the Overlord (Basic)
- Bron the Beastmaster (Basic)
- Clancy the Ranger (Basic)
- Fafner the Alchemist (Basic)
- Thorgrim the Ranger (Advanced)
- Ignatius the Demoniac (Basic)
- Krellion the Barbarian (Basic)
- Saurug the Battle Mage (Basic)
- Straker the Death Knight (Basic)
- Ufretin the Ranger (Basic)
Heroes with a Resistance specialty:
The following heroes receive a 5% per level bonus to their Resistance skill.
Discussion
It is a common misconception that Garniture of Interference, Surcoat of Counterpoise or Boots of Polarity would increase the resistance secondary skill in a similar way that for example Bow of Elven Cherrywood increases Archery skill. However, this is not the case. The "resistance artifacts" increase the magic resistance of creatures in a similar way Resistance secondary skill does. Basically this means, that wearing any of those artifacts gives the magic resistance bonus with or without the resistance skill – unlike with archery artifacts and Archery skill.