Terrain: Difference between revisions

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* Swamp is [[native terrain]] for [[Fortress]].
* Swamp is [[native terrain]] for [[Fortress]].
* Movement cost: 175% (Compared to grass.)
* Movement cost: 175% (Compared to grass.)
== Magical terrains ==
=== Clover Field ===
=== Cursed Ground ===
=== Evil Fog ===
=== Favorable Winds ===
=== Fiery Fields ===
=== Holy Ground ===
=== Lucid Pools ===
=== Magic Clouds ===
=== Magic Plains ===
=== Rockland===


==Related Articles==
==Related Articles==

Revision as of 10:19, 22 July 2016

Terrain typically refers to one of the eight basic land types, which are grass, dirt, lava, subterranean, rough, sand, snow and swamp. Water can also be considered as one of the basic terrains as well as rock, which is impassable (even with flying). Additionally, there are several types of magical terrains, that affect combat or spellcasting, with the exception of favorable winds, which increases movement over water.

Basic terrains

Grass

File:Terrain Grass.png

Dirt

Lava

Subterranean

  • Subterranean is native terrain for Dungeon. It is usually found on the underground layer.
  • Movement cost: 100% (Compared to grass.)

Rough

Sand

Snow

Swamp

Magical terrains

Clover Field

Cursed Ground

Evil Fog

Favorable Winds

Fiery Fields

Holy Ground

Lucid Pools

Magic Clouds

Magic Plains

Rockland

Related Articles