Native terrain: Difference between revisions
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'''Native terrain''' is a [[creature]]'s "home" [[terrain]] type. It gives creatures fighting in their native terrain +1 [[attack]], +1 [[defense]] and +1 [[speed]]. Additionally, a hero moving on a terrain that causes [[movement penalty]] with only creatures native to that specific terrain suffers no movement penalty. | '''Native terrain''' is a [[creature]]'s "home" [[terrain]] type. It gives creatures fighting in their native terrain +1 [[attack]], +1 [[defense]] and +1 [[speed]]. Additionally, a hero moving on a terrain that causes [[movement penalty]] with only creatures not native to that specific terrain. Heroes with creatures native to that terrain suffers no movement penalty. | ||
{| class="wikitable" | {| class="wikitable" |
Revision as of 19:21, 8 August 2016
Native terrain is a creature's "home" terrain type. It gives creatures fighting in their native terrain +1 attack, +1 defense and +1 speed. Additionally, a hero moving on a terrain that causes movement penalty with only creatures not native to that specific terrain. Heroes with creatures native to that terrain suffers no movement penalty.
Town | Native Terrains |
---|---|
Castle | Grass |
Rampart | Grass |
Tower | Snow |
Inferno | Lava |
Dungeon | Subterranean |
Necropolis | Dirt |
Fortress | Swamp |
Stronghold | Rough |
Conflux | Grass |
Neutral | Dirt |
Sieges are always fought on town's native terrain (e.g. inferno town sieges are fought on lava).